Author Topic: 2013 March, Adventure Building Challenge  (Read 3737 times)

Legacy_Tarot Redhand

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2013 March, Adventure Building Challenge
« Reply #30 on: March 23, 2013, 10:23:47 am »


               @jackkel dragon - you realise you have just cost me a couple of hours... As I rolled around the floor laughing my head off. Moi a cool kid. He-he-he-he!':lol:'

TR
               
               

               
            

Legacy_CaveGnome

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2013 March, Adventure Building Challenge
« Reply #31 on: March 23, 2013, 11:58:24 am »


               @jackkel dragon - Your idea seems to have potential... Makes me remember the happy days playing Dungeon Keeper. Will it have Goblin Mistresses and Big Horned Devils as ultimate defense against greedy human adventurers? ;-)
               
               

               
            

Legacy_jackkel dragon

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2013 March, Adventure Building Challenge
« Reply #32 on: March 24, 2013, 06:14:41 am »


               

CaveGnome wrote...

@jackkel dragon - Your idea seems to have potential... Makes me remember the happy days playing Dungeon Keeper. Will it have Goblin Mistresses and Big Horned Devils as ultimate defense against greedy human adventurers? ;-)


We'll see. I still have to work my way up past the CR 1/3 goblins to more fearsome allies before I can figure out what the top dogs are. '<img'>

At any rate, here's a teaser of a currently unwinnable bonus level based on a certain movie adaptation of a certain novel:
'Posted
               
               

               
            

Legacy_henesua

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2013 March, Adventure Building Challenge
« Reply #33 on: March 24, 2013, 08:52:46 pm »


               That looks cool, jackkel.

And as to me... I've been screwing around too much with Ubuntu to make much progress. Unless I buckle down today, I'm not going to release this friday. I think I'll still release this module though. I like the story.
               
               

               
            

Legacy_Tarot Redhand

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2013 March, Adventure Building Challenge
« Reply #34 on: March 27, 2013, 01:49:32 am »


               Update 2 - In the past I would have thrown the module into my discards pile and moved on by now. As it is I have exported the three areas that I had made, deleted the module and made a new one. Imported the areas and one was corrupted. I did this because I tried to be too clever and imported an erf that had a large number of items (I can't remember the author, but there were a lot of things in there) in it. The trouble was there were also quite a few scripts in there which made finding the ones I wanted harder. Add to that the fact that all the blueprints were making opening and closing the module, in the toolset, slow, it got to the point where I had to say enough is enough. Having deleted the corrupted area, I now have to remake it. That will still mean that there will only be one scene (see def above), out of the 5 I estimate I need to tell the story, by Friday's deadline.

Nightmare doesn't begin to tell it. My main excuse is that it has been over 2 years since I touched the toolset except for simple demo modules for custom content. Then there is the research. I didn't expect it to take so long. Will it ever get finished? Highly probable, 'cos it has gone beyond annoying and made me angry (I don't tend to get angry with people, just things). No, I refuse to quote that ancient tv show (me smash). Just will not be finished anytime soon.

TR
               
               

               
            

Legacy_Tarot Redhand

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2013 March, Adventure Building Challenge
« Reply #35 on: March 28, 2013, 01:09:30 am »


               Finally, one little piece of good news. I got the chucks to work almost perfectly. Found Flocking Behaviour by Mike England on the vault. With a little tweaking it is almost perfect for what I wanted.

TR
               
               

               
            

Legacy_henesua

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2013 March, Adventure Building Challenge
« Reply #36 on: March 28, 2013, 07:01:37 pm »


               Due to Easter madness and by request, I am extending the "deadline" for the completion prize this month until end of day Saturday/Sunday morning. Consider it a day and a half of additional time.

That said - for those panicking - there is always the honorable mention. For an honorable mention, all you need do is complete a module for the challenge. Don't sweat the deadline in that case.

Lastly - this is a hint of what is coming in terms of how we schedule these things. I very much like how things went in February. In February we never had a Player Review, but a Builder's Review. And that is fine with me. It was lively. I think that is the way to move forward. And we will handle it that way this month.

Builder's Review starts at the beginning of April. Even if you don't get the completion prize, feel free to soft release your work for others to review during the month of April. You'll still get an Honorable Mention - meaning that we'll host your module as part of the challenge if you want, and/or link to your vault page for the module.

I'll formalize the specifics this weekend, but consider this going forward. I would rather you release your work sometime in April for other builders to look at rather than not release at all.

We will however start the next cycle of module building at the same time: Monday.
               
               

               
            

Legacy_jackkel dragon

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2013 March, Adventure Building Challenge
« Reply #37 on: March 28, 2013, 08:06:22 pm »


               While I've gotten an embarassingly small amount done for having so much time, I think I'll be able to upload something by Saturday. I've got some non-modding projects I'm way too behind on to do much more work on my module for a few weeks, but I think I'll have time to fix a few bugs before uploading. With luck, my module won't fall apart when I release it (unlike when I tried to add an extra level and every major script had to be re-written. '<img'> )
               
               

               
            

Legacy_henesua

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2013 March, Adventure Building Challenge
« Reply #38 on: March 28, 2013, 08:10:20 pm »


               Jacckel, even if you can't get this in by Saturday, don't sweat the deadline. People can turn in projects late for the "honorable mention". Just let everyone know in the thread when your module is ready for the other builders to review.

I think we'll have a few late submissions this month. Considering that the review of February's modules went almost for the entire month, I think a late submittal for March would probably be fine during the first couple weeks of April.

The problem with late submissions is how long it takes me to post them. We'll have to work this one out. As a back up to speed up posting, you may want to create your own vault page as well.
               
               

               


                     Modifié par henesua, 28 mars 2013 - 08:11 .
                     
                  


            

Legacy_CaveGnome

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2013 March, Adventure Building Challenge
« Reply #39 on: March 28, 2013, 08:47:48 pm »


               If all goes well. i can upload something too before the deadline. The module will be something playable even if it's buggy and lacks polish. It's better for me to aim firmly for the deadline because after march ends, my NWN builder time will be exhausted for a while (no time to update my work before April's end as i have lots things pending IRL). I will try to play other fellows submissions, but don't count on it before mid April.

Speaking of the module: it is sort of working. I can go from story start to end, but keep in mind it is a easy and short one. Last effort needed: a minimal subset of the bartering system (i got the ideas and some parts, but need more scripting, ha...) and some final testing.

Good luck to everyone...
               
               

               
            

Legacy_henesua

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2013 March, Adventure Building Challenge
« Reply #40 on: April 01, 2013, 12:54:32 am »


               Congratulations to our completeion Prize Winners!

PHoD

Jacckel Dragon

CaveGnome


Those interested in reviewing these modules should head on over to the vault and download the submissions. 


If anyone is still interested in submitting their module, please do. We've got Honorable Mention awards for ya.
               
               

               
            

Legacy_henesua

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2013 March, Adventure Building Challenge
« Reply #41 on: April 01, 2013, 02:27:53 am »


               Jacckel and CaveGnome, if you could take some screenshots of your mods and send them to me, I'll post them on the ABC page for March.
               
               

               
            

Legacy_Tarot Redhand

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2013 March, Adventure Building Challenge
« Reply #42 on: April 02, 2013, 02:13:23 pm »


               As I have so far created so little of the module that I declared, I feel it doesn't even deserve an honourable (a dishonourable one maybe ('^_^')) mention. Consequently, instead of submitting it to henesua, I have placed it in my dropbox/public folder. If anyone would like to take a look at the pathetic shambles it can be found here. I do intend to finish this, it is just taking so much longer...

TR
               
               

               
            

Legacy_Tarot Redhand

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2013 March, Adventure Building Challenge
« Reply #43 on: April 04, 2013, 12:32:46 pm »


               Well I thought I had got my outdoor area finished and changed one little script... Seems like Axe's walkway points is sensitive to that particular script. Cest la vie (followed by enormous gallic shrug). So I need to undo my "efficiency" changes and then I can get on with the interior areas.

TR
               
               

               
            

Legacy_CaveGnome

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2013 March, Adventure Building Challenge
« Reply #44 on: April 04, 2013, 01:46:24 pm »


               @Tarot Redhand
He... i know that feeling. When a script refuse to gently behave with others. Scripting (and programming) is like a black art. You continuously circle around engine or language limitations and unknows. And we are lucky, having this incredible documentation the community as come with.


Any feedback on the march ABC modules?

CG


PS: Could some goodfellow explain (or provide a link) on how to insert pictures on forum messages?