I've got a committee exploring the possibility that I participate this month.
In the meantime while "they" deliberate, I am working on a module:
Working title:
Merchant's ApprenticeSeed:
Treasure MapThe rough idea is...
Main character - the PC - is somewhat like an indentured servant of a ship captain and merchant. The main character resents this, desiring freedom.
One night while the ship is docked off a desert shore, the PC is called to the captain's quarters, and given a task. Take a boat, head to shore, make contact with a hill tribe to trade with them for their incense (tree sap aka frankincense)
PC is given a map showing roughly where the hill tribe and where a nearby fishing village is, command over one of the marines for protection from bandits, a desert cloak to keep the heat off and act as a disguise, and the name of a contact in the nearby fishing village. The captain will bring the ship to the fishing village by the night of the full moon - two weeks from now after conducting trade in the nearest city. Essentially the captain needs the PC to conduct the deal because the captain's presence could alert a rival tribe that wishes to control this trade.
Don't want to spoil it by giving out more info... but maps play an important role in this, and I intend to push the adventure off the reservation described by the synopsis. I probably won't be able to finish the adventure described by the synopsis by the end of the month. So I'm working on something that is a choice the PC can make once they get off the ship and have had a taste of freedom.
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A problem thats been slowing me down (other than spending the first week on Seamless Area Transitions) is that I made the mistake of over ambition and imported a great deal of Arnheim into this module. I did this because it is set in the same world. The captain is from Arnheim as are some of the crew. Other members of the crew including the PC are from Orsenna. The adventure takes place in the Orsennan Empire, in a place resembling Yemen of the real world which gave me an excuse to read up on Arab traders and sailors both before and after Islam. The frankincense trade across the Arabian peninsula goes back to ancient times and has long fascinated me. Aspects of this even show up in Jared Dimonds book, Guns Germs and Steel, in the chapter on Africa and discussion about Asian immigration there and the Asian crops there which appear to have been there for over a thousand years. Anyway, I am pulling in some Arnheim flavor, religions and other aspects of the setting, and game rules.
Modifié par henesua, 15 mars 2013 - 08:55 .