The March
Adventure Building Challenge is
upon us complete.
Participants
have had until
Friday March 29th to complete their module.
Entries are now available on the Vault. The Builder's Review has started, and runs to the end of April. Play a module and comment on it in this thread. At the end of the month, polished modules will be announced to the community.
This month's challenge is was to make a module using at least one of the following ADVENTURE SEEDS:- Treasure Map - PC comes into possession of a mysterious map said to lead to treasure....
- Into The Abyss - The planes of the Abyss are said to exist in infinite numbers (Though for those such as myself who cut their teeth on first edition there are a mere 666 of them!), perhaps we could set some ground rules and stitch a number of scenarios together into an epic Abyssal jaunt.
- The Real Anti-Hero - TSR, and I believe WotC, published an adventure where the players took the roles of the poor goblins that PCs routinely slaughter, I think something like this has some room to become interesting.
Explanation:In other words your module should contain the conditions stated in the seed. Treasure Map is clear: PC Gets a Treasure Map, Into The Abyss is set somewhere in the Abyss, The Real Anti-Hero puts the player in the role as a monster - although I think making the PC the antagonist in the tale is just fine.
Continuing the Story ArcFor those wishing to bypass the Adventure Seed, they can do so by continuing a story arc begun in a prior month. Example,
Snow Hunt was about a bounty hunter and ended with the bounty hunter PC collecting on their bounty back in civilization. Rogueknight333, the creator of
Snow Hunt, could resume this story where it left off - or if another builder wants to do it they could talk to Rogueknight333 and ask for approval to continue that story.
GO!Send completed works
on or before the deadline to abc.nwn@gmail.com if you want an Honorable Mention.
GUIDELINES (aka. Modders Code):- Modules may be of any play length you like. It is recommended that the adventure require no more than an hour to complete, but like the Pirates say, this is just a guideline.
- Modules shall be playable in vanilla NWN, meaning that third party add-ons (NWNX, NWShader etc...) are not required to play it.
- The Module itself shall be the work of the participant, BUT scripts, conversations, blueprints etc... may be from any source. This means that anything contained within the module is NOT restricted. Please do provide credit to the makers of any resources you are using in your Readme.
- Module Specific Custom Content (AKA the other stuff you submit with your module) is restricted to one of each filetype: HAK, TLK, Character File, Movie, etc... AND to a maximum combined size of 12 MB. Including a README is encouraged as players will at the least need some installation instructions. (Note: It is strongly encouraged that HAK, TLK and Module all share the same name to make things easier for users.)
- Sponsored Custom Content is NOT restricted. Please see Adventure Building Challenge Resources for a complete list of custom content you may use in addition to the Module Specific Custom Content described above. Keep in mind that you will not be packaging Sponsored Custom Content with your submission. Players of your work will thus need to be directed to download and install the content in order to play your module.
- Optional Player Content is NOT restricted. You are welcome to encourage players to use enhancements with your module. For example, you could upload custom music to the vault that your module is setup to use. Players that download the music will hear it. Others won't, but otherwise can still play. The same goes for sound affects, overrides etc.... Feel free in your installation instructions (README) to encourage players to download these. As long as the resources are not required to play your module there is no problem with setting up your module to take advantage of them.
- All Deliverables which includes your Module, and Module Specific Custom Content are to be sent via email in one archive (eg. ZIP, 7Z, RAR). Although not required, including a Readme in the archive is recommended as players may need instructions. (If you are particular about the name you would like your work posted under or any other pertinent details, please let us know when you send it in.) Another nice thing to send are SCREENSHOTS. The challenge vault page can make good use of these to advertise your modules.
- Entries received after the deadline will probably be accepted, but will not be awarded the coveted COMPLETION PRIZE.
A few other considerations:- Builders retain ownership of their submittal. It is important to us that you understand that you retain full rights to your work. When you submit your work to the ABC you are giving us the right to post it under your name as one of the submissions in the month's challenge. If you do not want your work posted by us, but still wish to be recognized as a participant in the challenge, please contact us and we'll work something out.
- Teamwork is accepted and encouraged.
- We recognize that the rules still need more clarification. We plan to release a FAQ someday. Until that day comes, if you have questions, post them in the ABC thread and we'll answer as best we can.
- Please keep this thread to discussion of this month's challenge. Screenshots of works in progress are encouraged.
- For general discussion about the Adventure Building Challenge, please see the Adventure Building Challenge thread.
- Technical questions are best posted throughout the forum.
- A Poll for next month's Adventure Seeds is posted. Please vote.
- Have any ideas for future polls or challenges? Please submit them to the Adventure Building Challenge thread for consideration.
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Modifié par henesua, 31 mars 2013 - 11:41 .