Author Topic: toolset specific question- npc always face east  (Read 678 times)

Legacy_Wall3T

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toolset specific question- npc always face east
« on: March 01, 2013, 08:11:28 am »


               hello there '<img'>

ive been still at my module for some time now (for anyone not aware, im still developing a castlevania adventure mod). but ive ran into abit of a snag thats caused me to almost stop altogether '<img'>

because of this i have pushed my project back quite abit from my initial release date.

it would seem that everytime i attempt to converse with an npc, when i exit/ end the conversation they immediatly face east. this also applies to pc's as well,and i havent a clue as to how or why

this has also ocured in other modules, including an old rhun 2009 module i have.

i havent figured its source, but my guess is its something to do with the module scripts. has anyone ever heard of this sort of strange occurance before?
               
               

               
            

Legacy_werelynx

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toolset specific question- npc always face east
« Reply #1 on: March 09, 2013, 09:34:38 pm »


               maybe an override problem?
it wouldn't occur in other modules otherwise.

(delete contents of override)