rogueknight333 wrote...
I suppose I might try to look up the resref of the needed item in the toolset and try to debug-mode that in as well, but I think I will wait for an updated version to be made available instead.
With no offense intended to Werelynx, I think I will wait as well, but please do let me (us) know when a fixed version is available.
rogueknight333 wrote...
The pre-placed creatures meant that the script started running when the module started loading (they were "entering" the area at that point), which meant that the creature would spawn, which meant that a new object had entered, and thus the script would run again ad infinitum, spawning endless creatures and consuming all processing power in the process. Good times.
I taught myself basic programming in NWN...which had a few downsides. Like how a DelayCommand to do a psuedo-heartbeat actually finishes out the function that closes it...unlike recursion in something like C, where the original call of the function remains open until the recursion finishes. Took a programming course to learn more, used a recursive call to simulate a menu (I thought "Hey, this will loop indefinitely until quit out of" since I didn't know what a sentinel loop was). Professor yelled at me and told me it was the worst code she had seen in her life. Good times.
rogueknight333 wrote...
Black Book. This module and the custom content it is showing off were apparently made by some sort of weird hyena creature. Hard to believe such an entity could produce something like this, but the evidence is here before us
Rogueknight333, rogueknight333, rogueknight333.
I am very disappointed. To quote the glorious ReadMe:
"As this Module was made in six seconds by hitting it with a brick"
How dare you not memorize its holy writ, good sir. The hyena hit the module with a brick to make it. Is that clear enough for your bigoted unworthy anti-hyena mind to understand?
rogueknight333 wrote...
It was an entertaining experience for someone who likes tactical combat, and the moments when I realized how I could turn the tables in what initially appeared to be completely hopeless situations were very gratifying.
Thanks for the glowing words. Mind if I quote you on that? (Seriously, it's an extremely lucid explanation of what to expect (and not to expect) from the module).
rogueknight333 wrote...
One minor criticism I have (which may really be my fault for bringing in unnecessary role-playing baggage into a module that is not really about that) concerns one of the bosses, a gigantic spider who, among other things, feeds off several webbed up victims. The player is apparently expected to kill these victims to prevent the spider drawing power from them, but it seemed a bit off to me that there is no way to even attempt to rescue them instead (that would seem the obvious thing for a good-aligned player to try) and I could see some characters (e.g. paladins) having issues with ever simply killing people in such circumstances. But this is a minor thing, and I am actually not certain that it is even necessary to kill them yourself (just letting the spider drain them might not do anything but make the fight last longer - not sure about that).
I was wondering if anyone would mention something along these lines.
First, no, if you don't stop the spider from draining them it's designed to kill you - an extremely defensive build might be able to survive, but it would be pretty brutal.
Second, part of the problem is difficulty and constraints. Theoretically you'd want either method (somehow rescue the victims or killing the victims when she siphons) to be equally difficult (or at least, not significantly harder with one method). I know a common idea in DnD is that sometimes Good has it harder because they can't take the shortcuts of Evil, but I can't make it so much harder that it's undoable and I also don't want to make it pitifully easy for Evil. Furthermore, if it was possible to rescue them, and especially if it make the fight slightly easier, I'd expect all Evil players to do it too since a larger army to fight against the invaders would be beneficial.
Third, I mainly figured that a rescue, though people would like it, wouldn't be reasonable. You have a gigantic planar spider with victims webbed and paralyzed with powerful magics. Trying to somehow free them with an angry spider spitting acid and webs at you didn't seem feasible. Doing something before the fight wouldn't seem to make sense, either, since the spider would notice you were messing with her food and attack. If a man came up to a paladin, saying he had been cursed and would explode in a minute, killing everyone within a mile unless he was killed by a blessed weapon first, and the paladin couldn't figure out a better solution within that minute, I'd expect the paladin to strike the man down. He'd hate doing it and feel guility (unlike a Blackguard who might just enjoy killing), but he'd still do it.
All that said, I am definitely open to suggestions on this. I figured it would be casualties of war, that the hero doesn't always save everyone. I could make the victims demons or devils that the spider decided to eat. I could also make breaking the webbing release the victim if the player is actually attacking it and have an angel spawn and teleport out or something. Or I could try something completely different with the fight playing out differently depending on what you choose to do. Like I said, open to suggestions.
Meaglyn wrote...
That's not the end, anyway. I have the update in testing finally (other things, like work, 6 year olds have been slowing things down), which fixes that and a number of the other things reported and that I've since found. I'm hoping to be able to post it tonight.
Could you know us know when it's up? I imagine some feedback on the newer version would be more helpful than more stuff on the older version at this point, right? TRYING TO IGNORE SPOILERS AS I READ HERE.
rogueknight333 wrote...
Well, I appreciate a lot more challenge than many, perhaps most NWN players do, so, again, I may not be the best person to advise you on this particular point. But that was my impression, FWIW.
As I noted earlier in the thread, the same is true with me - so take anything either of us say with a grain of salt in that regard. What we consider easy (or enjoyable) may be nightmarishly frustrating for others. But we'll try to provide accurate feedback and take that into account.
Modifié par MagicalMaster, 08 mars 2013 - 12:46 .