Author Topic: 2013 February, Adventure Building Challenge  (Read 4445 times)

Legacy_henesua

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2013 February, Adventure Building Challenge
« Reply #45 on: March 03, 2013, 03:14:38 pm »


               I've begun playing through the challenge entries as well. I have completed rogueknight's Snow Hunt, and gotten stuck near the end of PHoD's Black Book.

SNOW HUNT
Snow Hunt is a remarkably polished module. I played a ranger thorughout. Here are a few comments:

I enjoyed the use of the custom content which I haven't had a chance to see in game before. Sen's Icy Caverns are used to good effect, as are Six's Winter Wonder Wildlands. I particularly liked the use of placeables from the Winter themed CCC content. Very nicely done.

I don't normally like Hack and Slash modules because single player combat usually feels tedious to me in NWN. BUT I didn't feel this way in Snow Hunt. Every combat was a challenge, and I had to manage my resources and tactics to succeed. I didn't die once, nor did I use the offered henchman (which I regret for story reasons) BUT I had to use pause frequently as I assessed a difficult situation. Due to the challenge I enjoyed the combats, and see them as the highlight of this module.

The adventure was well catered to a ranger. Plenty of animals to sway to your side, and tracks to follow. Given that you are a bounty hunter, the amount of thought given to play as a ranger was appropriate and well done.

[SPOILERS WARNING]
I have two poins of criticism however.

One, I was able to avoid fighting the Frost Giants after they started conversation. I think they should attack on conversation abort. I had also first thought they were illusions created by your quarry, but was unable to determine if this was or was not the case. Perhaps I missed something. BUT given the skills of your quarry and that one of the trails is intended to mislead you to this cave, I would think that an illusion would make this even more interesting.

Two, similarly I was able to escape the lodge at the end, and return to combat later. My intention had been to lead my quarry into traps, and so perhaps it was good that he didn't follow, but it seemed that I should have been punished for coming and going from the lodge during the climax.
[/END SPOILERS]


BLACK BOOK

Since Snow Hunt already has four screenshots on the Vault Page I wasn't thinking about taking more while playing. I felt compelled however to take screenshots of PHoD's Black Book.

'Posted
'Posted

While I do not like the combats in Black Book, I think they are entirely besides the point. My recommendation to PHoD is to make them more interesting (besides the entertaining visual feast and parade of humorous monster names which I enjoyed) or to tone them down a bit as they become tedious.

Nevertheless I got what I played for. I have long wanted to see PHoD's custom content on display in the way the artist intended. While you never can be sure about the Plush One intentions, I liked what I saw: Crazy sky boxes, swirling displays of chaotic color, and the smeary and eerie madness of the giger indpired landscapes. I felt in particular that the astral library and that the threshold where the world transitions from normal rural green to lovecraftian rubbery trees were well done. I'd like to see this module - digitally remastered with all the CC that PHoD wanted from the beginning.

Other than the CC, you play Black Book to read the dialogues. They are linear. I didn't encounter any choices, but I didn't mind. Its funny stuff, and there is so much of it. I was impressed.

One torubling issue that I ran into is that the story gets stuck on the icy island after the climax. I suspect its a bug as I've tried many ways of advancing the story to the end at that point but been unable to.
               
               

               
            

Legacy_jackkel dragon

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2013 February, Adventure Building Challenge
« Reply #46 on: March 03, 2013, 03:43:07 pm »


               

MagicalMaster wrote...

Er...how does that even happen? 


Bad choices. I used the most recent version of one of my characters in my localvault, and it turns out it was a character that had been stripped of all non-equipped gear and money. Which didn't leave much after the required item strip...

Anyway... I'll download the new version of the module and give that a shot once I'm done with A Rare Vintage. Maybe I'll stay alive a bit longer this time.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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2013 February, Adventure Building Challenge
« Reply #47 on: March 03, 2013, 07:27:19 pm »


               The ice island IS the end (due to only having four days to put this together). I apologize for that not being clear. Pressures of rubbish things like running back and forth to hospitals and stuff. Original planned ending went the way of all flesh, which is probably why I forgot to put a final little cut. Apologies to anyone who wasted ten minutes staring forlornly at the obvious lack of anywhere to go.
               
               

               
            

Legacy_MagicalMaster

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2013 February, Adventure Building Challenge
« Reply #48 on: March 03, 2013, 08:48:13 pm »


               Anyone else having trouble with the Vault?

If I try to post a comment, the website eats the comment (doesn't appear) and the page I'm on starts claiming there are no files to download from the page.  Tried this with Firefox, Chrome, and even IE on both the ABC page and my module page (freaked me out initially since I thought it might have somehow erased the files uploaded).
               
               

               
            

Legacy_Squatting Monk

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2013 February, Adventure Building Challenge
« Reply #49 on: March 03, 2013, 08:54:12 pm »


               Yeah, it's being finicky for me, too.
               
               

               
            

Legacy_MagicalMaster

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« Reply #50 on: March 03, 2013, 09:59:24 pm »


               Good to know, thanks.
               
               

               
            

Legacy_meaglyn

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2013 February, Adventure Building Challenge
« Reply #51 on: March 03, 2013, 10:28:46 pm »


               There were no files on some pages, but that seems to have resolved itself.

I finished Snow Hunt and am moving on to Black Book.

My initial take on it is "Hey, no professionals!".  I found this a lot of fun to play. Very polished.
It made a nice, complete, self-contained story. I think this shows the level of experience of the builder. (It also pushes Swordfight up to the top of my "to play" queue.)

I have to admit to having been unable to win some of the fights. Having read Henesua's review however, I'll have to try again.

minor SPOILERS :

I ended up skipping some of them after reload and fortunately, you don't have to win them all to complete the story.

The orcs were fun. That's one of the ones I did win. I ran through one group and had them follow
me to the other side.  Then my henchman and I waited a bit and took care of the victors.

End SPOILERS

Having submitted something much less polished I'm having feelings of inadequacy.
Very well done RogueKnight.

Edit: forgot to comment on the custom content. Both the wildlands and caves looked really good. I've never seen either in game before. Liked them both a lot.   Not sure where the load screens came from but a minor nit I have is the loadscreen for the Lodge looks like it's half thawed, which belies the severe cold. But that's very minor. The others looked cold, though.
               
               

               


                     Modifié par meaglyn, 03 mars 2013 - 11:05 .
                     
                  


            

Legacy_Rolo Kipp

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2013 February, Adventure Building Challenge
« Reply #52 on: March 03, 2013, 10:41:19 pm »


               <happily...>

@ Meaglyn: Check out *my* rubbish and you'll feel a lot better :-)

@ MM & Squatting Monk: I'm getting a traffic-like slowdown, but everything is working at Starbucks in Oakland :-/

Re eating comments: if there are any html links in the comment, it gets eaten without a trace. Took me a a very frustrated hour to figure that out :-/

<...dodging responsibility>
               
               

               
            

Legacy_meaglyn

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2013 February, Adventure Building Challenge
« Reply #53 on: March 03, 2013, 11:08:44 pm »


               RK: It's on my list, Honorable friend.

I have a suspicion that the other RK is spoiling the curve for us. But time will tell...
               
               

               
            

Legacy_jackkel dragon

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2013 February, Adventure Building Challenge
« Reply #54 on: March 03, 2013, 11:09:33 pm »


               After being able to survive the first fight of Siege of the Heveans, I have a few comments (no full review yet because I can't beat one of the bosses).

The inclusion of the "Siegebreaker" premade character in patch 1.01 is incredibly helpful, and let me get right back into the module without going through another 20 minute leveling process (YAY!) 1000 gp is kind of more than I expected for starting gold (since gear is 1 gp each), but it's very welcome after my bad choice of test character in my first attempt.

I love the systems set up for enemies to reveal health percentage and the activation of special abilities being posted to the chat log. As someone who plays a lot of Instanced Content in MMOs, having such information was very helpful and reminds me of the good times I've had in such games. I also loved how at least one important mechanic for each of the first three boss fights (and perhaps the others as well) was introduced by the trash mobs along the way.

[potenial spoilers!]
I'm curious if there will be a boss guide for any of the bosses aside from the mechanics write-up in the readme. The hellhound and vrock bosses weren't too bad (got them both on second try after learning the insta-kills the hard way), but the giant spider is really annoying me. It seems to take damage over time, but after it frenzies (always at capped health from life siphon), I can't keep up with the amount of damage it does even if I do nothing but move away from acid and spam the health potion. So... not really gonna be able to go further until I get a hint or two on how to survive. '<img'>
[spoilers hopefully ended]

So far, Siege of the Heavens is probably the only pure Hack and Slash module I've played for NWN and liked, thought that may be my aversion to the subgenre talking. At any rate, it's a good module with great combat mechanics. Just make sure you play a character with gold that you know how to play at lv40.
               
               

               


                     Modifié par jackkel dragon, 03 mars 2013 - 11:11 .
                     
                  


            

Legacy_MagicalMaster

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2013 February, Adventure Building Challenge
« Reply #55 on: March 03, 2013, 11:46:49 pm »


               

jackkel dragon wrote...

The inclusion of the "Siegebreaker" premade character in patch 1.01 is incredibly helpful, and let me get right back into the module without going through another 20 minute leveling process (YAY!) 1000 gp is kind of more than I expected for starting gold (since gear is 1 gp each), but it's very welcome after my bad choice of test character in my first attempt.


I figured I might as well play it even safer after your bad experience!

jackkel dragon wrote...

I also loved how at least one important mechanic for each of the first three boss fights (and perhaps the others as well) was introduced by the trash mobs along the way.


The first three are more explicit in that sense.

Fourth and fifth bosses, well, once you get there, let me know if you think the introduction mechanics worked at all.  They're different than the first three but hopefully still reasonably effective.

jackkel dragon wrote...

I'm curious if there will be a boss guide for any of the bosses aside from the mechanics write-up in the readme.


Yes, just ran out of time for the initial release and then was trying to get the second release out with the playable character and ensuring you had gold.  It'll be included in the third release, which may be tonight, definitely tomorrow at the latest.

jackkel dragon wrote...

[potenial spoilers!]
The hellhound and vrock bosses weren't too bad (got them both on second try after learning the insta-kills the hard way), but the giant spider is really annoying me. It seems to take damage over time, but after it frenzies (always at capped health from life siphon), I can't keep up with the amount of damage it does even if I do nothing but move away from acid and spam the health potion. So... not really gonna be able to go further until I get a hint or two on how to survive. '<img'>
[spoilers hopefully ended]


SPOILERS

She does take damage over time from her Hunger and tries to heal herself with Siphon.  Are you attacking the target that she is Siphoning from?  Any damage you do to it will reduce her healing received because there are less hit points to drain.

It's meant to not be survivable if she Frenzies at full health.

END SPOILERS
               
               

               
            

Legacy_Tarot Redhand

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2013 February, Adventure Building Challenge
« Reply #56 on: March 04, 2013, 01:15:22 am »


               Having now played both Rolo's and PHOD's modules I now feel very inadequate when it comes to module building. In deference to the sheer amount of work that Rolo takes on I pm'd my mini review to him and will not publish it here (the size of the module as it stands makes it impossible to so without creating a mass of spoilers, which I will not do).

Black Book on the other hand is such a well crafted module that I think I can make a stab (probably rubbishly) at reviewing it. First the graphics. Let's just say that the Plush does Lush. It looks gorgeous. Second the story. Interesting plot twists and turns with a slight (at least) nod to Sherlock Holmes in the shape of one the major NPCs (in that this person works out everything that is going on). That being so, you as the PC are obviously cast (in some way) as Doctor Watson. Well Dr. Watson crossed with Cassandra and (as far as a bunch of faintly related pixels are able to be) a bit of a hottie ('^_^') who wears somewhat revealing (but must be uncomfortable) garments that must be magical as they manage to stop all the blows of the foes in spite of their brevity.

Things that others might find off-putting - linear storey (I love linear, less thinking more blatting) apparently inviting paths that are not connected to anywhere (keeps you from getting lost), lacks polish (give the Hyena a break already, they did all those areas, conversations, etc in a month...) and a talking pet (OK I'll give you that one).

Conclusion. What are you reading this review for. Grab it and play it. I have played many, many modules that come nowhere near as good as this one even in its unfinished state.

PS PHOD, did you know that there is an unconnected area transition at the crystal area at the end? And you need to put some flags in to stop old conversations from being ressurected.

TR
               
               

               


                     Modifié par Tarot Redhand, 04 mars 2013 - 01:23 .
                     
                  


            

Legacy_jackkel dragon

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2013 February, Adventure Building Challenge
« Reply #57 on: March 04, 2013, 02:21:23 am »


               More shenanigans have occured in A Rare Vintage, and while I don't think I finished the module I do think I'm stuck until the next patch unless I missed something. Aside from learning that a fully charged Wand of Sleep is the most overpowered item a level 1 wizard can have and the wonder of the Wild Woods tileset, I have a few comments and bug reports:

The Bad
- Bern's conversation has one of his lines in a PC response node at one point, I believe. In addition, the journal doesn't seem to update after talking to him.
- Can't figure out what to do after brutally murdering all the hostile bandits with Sleep+Coup de Grace. I think I found what I was sent to find, but I have no means of telling the Count this.
- This is probably my own fault, but I can't figure out how to progress in the sidequest at the roadside inn. I found the spirit, but have no idea what to do with his/her/its information.

The Good
- While unpolished, the module is fun to play and manages to challenge a level 1 wizard without lording over the fragility of level 1 characters (that and the aforementioned Wand of Sleep is easy to get with just the starting Summon Monster I scroll, and all the mindspell immune enemies are in a sidequest.)
- I tend to prefer areas that are only as big as they need to be, but the port and manor manage to be interesting and well-designed despite most of the space in those areas being unimportant to the plot. The Wild Woods areas are closer to my arbitrary preferences, plus show off a wonderful piece of CC I somehow never saw before, and are also well designed.
- Dungeons are just as big as they need to be, no more. This is always a plus in my book, but I feel kinda bad mentioning it because it shows how few things I can say that are entirely positive...

Overall, pretty good module considering the time contraints. Not like that weird Legends of the Deep thing. '<img'>
               
               

               
            

Legacy_MagicalMaster

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2013 February, Adventure Building Challenge
« Reply #58 on: March 04, 2013, 03:37:31 am »


               FYI: the third boss in Siege is more difficult than intended at the moment.  Beatable, especially by higher damage characters (mages, rogues, AAs, weapon masters), but more difficult than it should have been.

I'll be releasing a fix that tones it down slightly in a few hours.  In the meantime, if you want to get past it and are dying with the boss at 20% health or whatever, use the console to add 10 more strength (or 5 modifier) or something like that.

The 4th and 5th bosses don't suffer from the problem of the third in this case and won't be affected.
               
               

               
            

Legacy_MagicalMaster

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2013 February, Adventure Building Challenge
« Reply #59 on: March 04, 2013, 11:36:56 am »


               Added a new version (v1_02).

- Some screenshots on the vault page
- Retuned Selenoth the Hungerer (third boss). She should be about the same difficulty for high damage characters and significantly easier for lower damage characters.
- Added boss strategies in ReadMe
- Added some missing item descriptions
- Scripted some monk bonuses (described in ReadMe)