Author Topic: Adventure Building Challenge  (Read 5917 times)

Legacy_Tarot Redhand

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Adventure Building Challenge
« Reply #90 on: February 03, 2013, 01:08:41 pm »


               @werelynx I have no objection if someone wants create a new module to tie-up the (deliberate) loose ends to my module Hrothgar's Resting Place. I think it would be very interesting to see what people could come up with.

TR
               
               

               
            

Legacy_Rolo Kipp

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« Reply #91 on: February 03, 2013, 05:39:52 pm »


               <flying...>

Edit: Serious Games - a learning/tutorial module. /Edit

Dungeon Keeper/One Area Adventure. With a little Jest/Mwahaha thrown in... Hmmm, you guys been reading my notes?

*scowls*

<...like mothra into the fire>
               
               

               


                     Modifié par Rolo Kipp, 03 février 2013 - 05:41 .
                     
                  


            

Legacy_Sir Adril

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« Reply #92 on: February 04, 2013, 02:05:31 am »


               

Tarot Redhand wrote...

18. A Plague on you
The PC is tasked with eliminating a plague of creatures (rats, mice, ravens :innocent:, etc) and stumbles on a much greater plot.

TR


Oddly enough, that ended up coming up in my adventure planning for this challenge. I dig it. I could do that a million times, it makes the low level rat hunt more appealing.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #93 on: February 04, 2013, 05:13:27 am »


               And there's a talking dog (though assuredly no grotty teenagers) in my planned Module "The Black Book"... Yes, there's a book in it too, one that makes the Necronomicon a nice, safe, light, bedtime read... Actually there are quite a lot of books, since half of it takes place in the most bizarre library in the cosmos... and the other half...? That would be telling.

Referring to the mention of a "Plants" theme as an example earlier, I fail to see how anything that vague could be considered a restriction... Module set in jungle where the plants turn out to be sentient, Module where strange plants are evolving into mobile, homicidal creatures, Module involving a flower sacred to some tribe who are none too pleased at anyone tampering with it (Black Orchids or otherwise), a Module with considerable enviromental themes, a Module involving a privet hedge maze or a rose garden... I could go on and on and still miss lots of things...
Armed with an imagination, I don't see anything as being a real restriction just so long as we don't end up with "themes" like "Create a Module involving a mad monk walking through a desert calling cacti rude names before being attacked by bandits, jumping through a hole in time, being savaged by an alligator in a sewer before making an unlikely return to his monastery in time for evensong".
I can't imagine us all producing clone Modules just because someone throws a word like "Plants", "Death", "Farms", "Ocean", "Castle", "Dragons", "Hay Bales", etc, at us. Any single word concept can be warped, twisted and generally hit with bricks. I don't think we should get too hung up about this aspect...
Starts planning new Module, "Vengeance of the Killer Hay Bales of Greyfell Moor"...
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #94 on: February 04, 2013, 05:15:07 am »


               Yes, I KNOW Hay Bales is a two word concept.
               
               

               
            

Legacy_Sir Adril

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« Reply #95 on: February 04, 2013, 10:46:38 am »


               I have a few more suggestions:
Lyrical - a module inspired by a song lyric, or a group of song lyrics. The song need not be featured in the game directly, in fact, it might be better copyright wise if it's not.

Childhood TV Heroes - Maybe you're a Chip & Dale Rescue Rangers fan, or maybe you like Teenage Mutant Ninja Turtles, perhaps My Little Pony is more your style. The goal is to make a module that captures the feel of your TV show of choice in some way.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #96 on: February 04, 2013, 10:48:43 am »


               Not if you hyphenate it - Hay-bales Ta-Da! Or even if you make it one word Haybales and ignore the spell-checker ('^_^').

TR.
               
               

               
            

Legacy_werelynx

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« Reply #97 on: February 04, 2013, 10:54:05 am »


               

Sir Adril wrote...
Lyrical - a module inspired by a song lyric, or a group of song lyrics. The song need not be featured in the game directly, in fact, it might be better copyright wise if it's not.


Now I'm feeling like somebody is looking into MY notes. It's okay if you spy on Rolo, but to spy on me is the most grevious crime there is.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #98 on: February 04, 2013, 11:34:41 am »


               The most grievous crime there is ASIDE from anything involving blancmange.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #99 on: February 04, 2013, 11:52:11 am »


               @Sir Adril - dang I was about to suggest that, calling it "Werewolves of Londra" (Awoooooo!, Lee Ho Fooks here I come, mmm Beef Chow Mein ':lol:')

TR
               
               

               


                     Modifié par Tarot Redhand, 04 février 2013 - 11:55 .
                     
                  


            

Legacy_henesua

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« Reply #100 on: February 04, 2013, 02:29:25 pm »


               **********ANNOUNCEMENT**********

February's Adventure Building Challenge has begun

March's Adventure Seed Poll is posted.

*********************************

Which means that the kickoff is over (although I edited the title and first post after the fact).

Into the breach folks! Go go go!


Due to my inability to produce a FAQ or the base resources that I promissed earlier they will have to wait until I finish my module for this month.
               
               

               


                     Modifié par henesua, 04 février 2013 - 03:54 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #101 on: February 04, 2013, 03:02:28 pm »


               <rolling on the floor...>

*pointing at page 4 and trying to say something*
Go... It... Londra...

*Bwahahaha*!!!

Ok. Who's cleaning up the coffee I just sprayed everywhere? <oh, my. look at the time. must be off gathering snails. ciao, boss>

<...laughing helplessly>
               
               

               


                     Modifié par Rolo Kipp, 04 février 2013 - 03:03 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #102 on: February 09, 2013, 11:34:12 pm »


               Having just checked the voting status, I see a potential problem if the votes stay as they are. While we have a clear leader, there are three ideas each with 2 votes. So how do you decide which to drop?

While I'm asking questions, how does the sponsorship thing work for next month?

TR
               
               

               


                     Modifié par Tarot Redhand, 09 février 2013 - 11:35 .
                     
                  


            

Legacy_henesua

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« Reply #103 on: February 09, 2013, 11:40:18 pm »


               I can always make an executive decision if we have a big tie.

Sponsored content will remain the same for the following month. Unless we receive another sponsor OR one of our existing sponsors leaves the community. In the later case their content would no longer be usable for future challenges.
               
               

               
            

Legacy_olivier leroux

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« Reply #104 on: February 10, 2013, 01:39:22 am »


               What? Is anyone planning on leaving the community? I hope not! *Quickly, seal the doors!*