First I have a question. While all the focus has been on Haks, what I want to know is, are there any restrictions on scripted systems. I know that if there are, I won't be able to include cut-scenes for one thing as I always use the in_g cut-scene routines.
For the second part of this I may need to apologise to henusa for maybe jumping the gun but I make lists. I just can't seem to help myself. As the first challenge is practically apon us now, I got to thinking about what might come up in future months challenges. This is the result. My other excuse is that I am used to the ccc where we are encouraged to submit suggestions for future themes to be voted on.
Here is my list of 15 suggestions for future themes for this challenge. Why fifteen? Well I had to stop somewhere.
1. The No Hak ChallengeA while back now there was a competition run by GOG for people to create modules built to certain strict rules. One of which was that only the content provided by Bioware was to be used. This did not inhibit creativity one bit. In fact I would say that it actually encouraged it. Just take a look at the winners (and there were some good modules that didn't win) to see the diversity of stories that were arrived at.
2. The book of lairs.Back in the days of 1st and 2nd edition AD&D, TSR released a series of books (I think there were 5 or 6 in all) containing a number of mini modules designed to be dropped into ongoing campaigns. An idea that we now call side-quests. Unfortunately (as I bought them off of the traders on Amazon) I don't think any of these mini quests are easily adapted for use with nwn. However, my idea here is why not have modules made up of say 5 side-quests (with erfs for each) for others to drop into a module that they are working on in order to give said module variety?
3. The Legendary 10/20/60 minute module.The idea here is for people to create interesting modules that are documented to show how they were designed and built. The main driving force would be for them to be low-tech (i.e. no AI Opuses) to build but actually fun to play. The reason behind this is that while there are quite a few teaching modules out there, they have all (AFAIK) fallen into the trap of being technically enlightening but dull to play. If this idea was adopted we could redress the balance.
4. Weather or Not.A really simple idea. A module where the weather plays a pivotal role. So much so that it could almost be regarded as a non-speaking NPC.
5.Disastrously YoursRelated to the preceding idea. A module where some disaster (natural or otherwise) features heavily.
6. Hooray for HollywoodA module containing one or more cut-scenes that are pivotal to the story.
7. A2BA simple journey. All the PC has to do is get from A to B. What could possibly go wrong? Knowing you lot, everything (
).
8. Truly AncientA module set in antiquity. The main restriction being that only relevant monsters could be used i.e. centaurs, fauns etc.
9. Pieces of Eight/All at SeaA watery adventure set amid an archipelago of small islands. It could involve pirates but then again maybe not.
10. Pre-fabricatedBuild a pre-fab to whatever design criteria are decided upon. It's as simple as that.
11.Opposites AttractA module set in two diametrically opposed terrains. Sea level/Mountain top, Arctic/Tropics, Rainforest/Desert, Desert/Underwater - You get the idea.
12. Trading PlacesA module set in alternative mirror universe. For example one where evil has triumphed and lives in the over-dark while the remnants of good huddle in the under-light.
13 MwuHaHaA module for camp (seemingly?) evil characters.
14 Physcho-esqueIn the classic movie Alfred hitchcock famously killed the apparent heroine off after the first half-hour. My suggestion is a module that takes a dramatic twist about a third of the way through. In other words the module starts off looking like it is about one thing then about a third of the way through it dramatically becomes about something else entirely.
and finally
15 Jest a MinuteA deliberately humorous module. That's it.
TR
Modifié par Tarot Redhand, 02 février 2013 - 02:32 .