henesua wrote...
I also think that you overstated your case. We had good results for the first challenge. If we are unable to sustain the turn out that we had in February, I agree that we should look at reassessing.
Depends on how rigorously one defines "good." Many if not most of the submissions were in various stages of incompleteness or buggyness. And the early stages of something like this, when one has the enhusiasm of a new thing to work with, can be deceptive. We might also get a fair number of submissions for March (among other reasons because some people might actually have been working on something for longer than a month: there has not been much doubt for a while now what theme would be the winner of this month's poll), but over a long period of time enthusiasm is going to wax and wane.
A builder only needs to build a module in the month. Play testing and revision comes in the following month...
Which just illustrates the problem, becuase at least to some extent it is going to be
the same people doing that play-testing and revising (for one month) and trying to do the building for the next month. That is a lot to do in a month, and does not leave much margin for error when stuff from our busy lives comes up (as it inevitably will). I am not planning on doing a second submission this month (I need to get back to Swordflight Chapter Three - if I can make good progress on that I may be back in a future month), but if I were I am not sure I could take time to even play the February submissions (I would need every last scrap of NWN-time for building and testing), which would be unfortunate, since making something people will play and hopefully enjoy is after all the ultimate point of the exercise.
Now while I fear you might be too optimistic about the long-term sustainability of doing this monthly, I have to admit that it is possible I am being too optimistic about what people would actually do with some extra time. I am hoping that they would budget their time in a disciplined way so as to do more testing and revising before initial release, with more satisfactory products released as a result. But it is quite possible that extra time would just encourage people to take on more ambitious projects and thus they would end up in the same situation of having unfininished and poorly polished modules. Still, it would be good to allot a period in which people reasonably
could play and review last month's modules, design and build something interesting, and subject it to a decent amount of play-testing, while dealing with the occasional intrusion from the non-NWN related spheres of life, even if not everyone is going to budget time well enough to actually do all that. Again, one option would be to experiment with different time limits in different challenges, to see which one seems to work best.