Author Topic: Adventure Building Challenge  (Read 5916 times)

Legacy_MagicalMaster

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Adventure Building Challenge
« Reply #195 on: February 25, 2013, 04:48:15 pm »


               What do you consider to be the end date/time, by the way?  The OP says "March 1st" but I don't know if that means 12:00 AM or 11:59 PM.  Indicating a time zone would also be helpful, since even in the US we have a spread of 3 hours from the east coast to the west coast alone.
               
               

               
            

Legacy_henesua

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« Reply #196 on: February 25, 2013, 04:58:28 pm »


               

MagicalMaster wrote...

What do you consider to be the end date/time, by the way?  The OP says "March 1st" but I don't know if that means 12:00 AM or 11:59 PM.  Indicating a time zone would also be helpful, since even in the US we have a spread of 3 hours from the east coast to the west coast alone.


As long as it is still March 1st somewhere in the world when you send in your submittal, I'll accept it. But that would be 11:59 PM March 1st - at the latest. Basically I am going to wake up on Saturday (March 2nd) and take a peek at what I got in the mail.
               
               

               


                     Modifié par henesua, 25 février 2013 - 05:13 .
                     
                  


            

Legacy_MagicalMaster

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« Reply #197 on: February 25, 2013, 08:25:02 pm »


               Sounds good, thanks.
               
               

               
            

Legacy_Ribouldingue

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« Reply #198 on: February 27, 2013, 04:43:37 pm »


               If 2013 was a leap year, I'd have one more day to find an idea and work it out... sorry for leaving the worst ever module place vacant... for now.
               
               

               
            

Legacy_henesua

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« Reply #199 on: February 27, 2013, 04:56:20 pm »


               Not a problem. Just keep working at your module. And there is always next month.
               
               

               
            

Legacy_henesua

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« Reply #200 on: February 28, 2013, 05:13:41 pm »


               I have already received two submissions, which means we have enough work to hold a players' review of submitted works. I'll formalize details of this over the weekend.

The idea behind the review is to get some formal and public feedback about your work. I'm thinking that we should solicit feedback about what player's liked in the adventure, what worked for them, and also what didn't work. General comments, praise, encouragement are of course wanted. But finding bugs etc... should be part of it too.

I'm not interested in seeing scaled ratings nor in ranking the modules against one another. My preference is for a qualitative review rather than a quantitative one. My interest is in getting players to discuss the modules,write up reviews, can perhaps catch some bugs or make suggestions for improvement. Then if the builders wish to make more improvements they can continue to upload fixes to their own vault page, and we'll link to these from the Challenge's vault page.

Any ideas that others here have for a Review.


EDIT
Also time is running out on the Poll. We only have until the end of March 3rd, as the next challenge starts on the 4th, Monday.
               
               

               


                     Modifié par henesua, 28 février 2013 - 05:17 .
                     
                  


            

Legacy_jackkel dragon

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« Reply #201 on: February 28, 2013, 05:55:32 pm »


               I'll hopefully have a lot more time on my hands starting this weekend, so I'll try to play and review some of the submissions when the time comes to make up for dropping the ball on development...

I do have a question about how the reviews will work: Will there be a separate thread for ABC module reviews for a particular month, or will it be an extension of the month's development page, or in this thread? This is probably part of what you're working on with "formalizing details", but I just was curious if it had been decided.
               
               

               
            

Legacy_henesua

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« Reply #202 on: February 28, 2013, 07:03:33 pm »


               I was thinking of including the reviews in the same thread that we created for the modules.
               
               

               
            

Legacy_henesua

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« Reply #203 on: March 01, 2013, 12:59:10 am »


               Another thing that the ABC needs, is a few more Adventure Seeds for the next poll. We're going to do two of these "Adventure Seed" challenges in a row. We'll use some of the non-winners this time around, but a few more seeds might be helpful. I'll throw in some ideas too as I did last time.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #204 on: March 01, 2013, 02:55:11 am »


               More...... Didn't you save any of the suggestions that didn't make the list already? That's what is done for the ccc. Also while I understand that you are using 3 at a time, given that the ccc only has 13 to choose from per month, that would make the number required per month for the abc only 15 not 17 as we just had. With 2 fewer to choose from we should be slightly less liable to have a fair number on equal votes (as we have at the time of posting this). Just a thought.

TR
               
               

               


                     Modifié par Tarot Redhand, 01 mars 2013 - 02:57 .
                     
                  


            

Legacy_henesua

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« Reply #205 on: March 01, 2013, 03:00:26 am »


               Oh whatever, just come up with some more Adventure Seeds. '<img'>
               
               

               
            

Legacy_henesua

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« Reply #206 on: March 02, 2013, 03:00:56 pm »


                

rogueknight333 wrote...
I enjoyed participating in this month's challenge and found it an interesting experiment, but since it is now coming to an end for this month, I suppose it is time to revisit some of the discussion of how it should be organized. My (somewhat critical but I hope constructive) suggestions follow.

After seeing the number of people who had to drop out, or submit an unsatisfactory product at the last minute, I think more than ever that it would be a good idea to make this challenge bimonthly rather than monthly, especially if there are plans to implement a review and revision period as well, as that is just one more thing people involved with the challenge will have to take some time to do. In the course of a month, a participant would be expected to:

-play and review last month's modules
-determine the theme and what CC is sponsored and plan a concept around that
-build a module
-playtest and revise the module (or else submit a hopelessly unpolished entry that will need to be redone)

For most people most of the time, all that is just going to be too much to do in one month. I speak, ironically enough, as one of the few people to submit something for this month's challenge in a timely manner, but that was because I was a sufficiently experienced module builder to have a good idea of what I could realistically accomplish in a month, and plan accordingly, and to know exactly how to implement many of the things I wanted to do. It is true of course that these problems can be mitigated if we have a different set of people building modules in different months. To some extent that will surely be the case, but there will also surely be some overlap, as our pool of potential builders is not exactly unlimited. If we want to expand that pool, furthermore, it could only help to make things easier for less experienced builders, who, of course, can be expected to need more time. I could never have made a module in a month, at least not one anyone would have any interest in playing, if I had tried to do it a few years ago. Again ironically, I think I could work well enough with a monthly time limit myself (in fact I rather appreciated the discipline it imposed - it was for me a useful exercise to focus on speed rather than my usual more perfectionist approach), but I am uncertain how many other people can. If a bimonthly schedule is decided to be not in keeping with the spirit of the thing, a compromise suggestion might be to alternate challenges that must be completed in one month (for more experienced builders and/or those who want to try dealing with the extra challenge) with some that have a longer time period.

I am also uncertain if it is a good idea to encourage builders to put up separate vault entries as a normal thing, or the routine way of correcting bugs. This seems like it would simply clutter up the Vault with duplicate entries for no good reason. If particular builders want to do it that way, then by all means accomodate them. Likewise if someone is planning to put up a version of a challenge entry that has been revised and expanded significantly, it would make sense to do so. However if we are talking about simple corrections like fixing a few typos in dialogue, or eliminating the possibility of a bug by changing one line of code in one script, and the like, this seems a very cumbersome and uneconomical approach. For minor fixes like that, it would seem more sensible for authors to email a revised module which in due course would be used to update the ABC Vault Entry (It appears something like this was done at least a couple of times with the CCC, so it is not completely unprecedented, though of course bugged work is probably going to crop up more commonly with modules). And while some builders may not like having to work through a third party, and should therefore be free to set up separate vault entries if they wish, I think others would actually prefer to have the ABC entry be the main download source for a challenge entry. That provides a good excuse for a certain lack of polish, since realistically not all participants are going to have the time to fix and revise everything that ideally would be.

Finally, is there any particular reason posts for the ABC were put in the Toolset forum rather than the Modules forum? The latter is arguably more appropriate, and has the advantage that it does not normally get all that much activity, whereas in this forum there is the danger that all these ABC-related posts might distract people from posts concerned with the forum's main purpose of giving builders technical advice. Perhaps we should consider switching over to that forum, at least for posts concerned with reviewing modules (definitely a topic that appropriately belongs in the Modules Forum) rather than building them. Just a thought, I doubt it actually matters all that much.


There is a lot to address here. I figured it was worth moving your comment to this thread for discussion ASAP, rather than formulating a response first. Discuss!

rogueknight333 wrote...

UPDATE: And speaking of posting in appropriate places, this should probably have been posted in the general ABC thread rather than the February specific one. Whoops. Feel free to link or quote and respond from there, if desired.


Done! '<img'>
               
               

               
            

Legacy_Tarot Redhand

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« Reply #207 on: March 03, 2013, 12:26:49 pm »


               Oh alright, you twisted my arm. Here is my final suggestion for a while and it is a steal from a kids tv program (League of Super Evil).

Everybody Out - For some reason everybody's minions/henchmen/whatever has gone on strike. Not only that, but they won't say why. The local adventurer's guild/thieves guild/whatever is offering a substantial reward to whoever solves the problem.

TR
               
               

               


                     Modifié par Tarot Redhand, 03 mars 2013 - 12:28 .
                     
                  


            

Legacy_henesua

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« Reply #208 on: March 04, 2013, 02:57:15 am »


               **********ANNOUNCEMENTS*********

The March Adventure Building Challenge has begun. Come join us. Adventures are due March 29th.

Tarot Redhand's Micro Maps have been added this month to the Sponsored Content in light of the Treasure Map Adventure Seed.

*********************************
               
               

               


                     Modifié par henesua, 04 mars 2013 - 02:58 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #209 on: March 04, 2013, 11:13:17 am »


               I specifically grovelled to have Micro Maps put on the list because I included simple instructions on an easy way to make your own map that will behave just like the rest of the maps in the collection (ie you can visibly carry them in game). If you decide to use them and run into a problem with this, just pm me.

TR