I have this problem - an NPC spawned with the OnEnter script starts chasing the PC and if the PC engages in battle, everything is fine.
However, if PC tries to get away from the NPC, he soon after stops chasing him and stands still, not attacking at all, unless PC comes close.
What might cause such a behavior and what could be the solution for that? I want this NPC to chase the player until one of them is killed.
Modifié par Grani, 08 décembre 2012 - 11:28 .