Author Topic: NPC - MONSTERS  (Read 521 times)

Legacy_MadHaTr

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NPC - MONSTERS
« on: December 01, 2012, 05:29:35 pm »


               I am populating my mod with pre-place npc/monsters and various encounters.   The problem I've encountered is with an encounter.  I choose Monster - bats, but when they are triggered they are not hostile even though I have hostile checked in the properties.  

What am I doing wrong?

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Legacy_Lightfoot8

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NPC - MONSTERS
« Reply #1 on: December 01, 2012, 05:42:27 pm »


               The Faction of the encounter is the faction of the trigger on the ground not the faction of the creatures it spawns.    The Faction of the trigger will effect who can set off the trigger.  

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Faction: The faction of the encounter object is taken into consideration when determining if
the encounter is fired or not when a player enters within its boundaries. An encounter will fire
only if the player triggering has a hostile reputation towards the faction set for the encounter.
As an example, if you set the faction of your encounter to “Commoner”, then a player will
trigger the encounter only if he has previously done bad actions towards members of the
“Commoner” faction that has made its reputation shift to hostile.
               
               

               
            

Legacy_MadHaTr

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NPC - MONSTERS
« Reply #2 on: December 01, 2012, 06:04:06 pm »


               Okay at first I was like this doesn't help me.  After reading it a couple times. I than relized that the bat must be some sort of friendly faction(commoner) so yes the hostile trigger makes them spawn but the bats themselves are commoners.   I figured since I did the same thing rats and they attacked, it should just work with bats.  Ive now made a bat copy and have them set to hostile. Things are working great.  

Thank you for the fast help!