Author Topic: Creating different creature blueprints  (Read 498 times)

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
Creating different creature blueprints
« on: November 25, 2012, 11:00:37 pm »


                Hello!
I wanted to make difficulty scaling in my module by using encounters with different versions of the same creature, eg. Skeleton Warrior w challenge rating 1/2, Skeleton Warrior with CR 3 and so on. 
How can I create such varying blueprints fast and so that the difficulty would match the CR (e.g. I cannot simply increase levels, because even though challenge rating will increase, the creature will still be very weak)?
Thanks for help. '<img'>
               
               

               
            

Legacy_WhiZard

  • Hero Member
  • *****
  • Posts: 2149
  • Karma: +0/-0
Creating different creature blueprints
« Reply #1 on: November 26, 2012, 04:28:43 am »


               Create a level-up package.  Add lines to packages.2da and then create 2das for the skills, feats, and equipment on level-up.  Though this would not add special abilities with levels, you could use UMD and a progression of spell scrolls to emulate this.
               
               

               
            

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
Creating different creature blueprints
« Reply #2 on: November 26, 2012, 02:28:57 pm »


               If there's no faster option, I think I will go with this. Thanks. '<img'>