If the owner of the conversation is the particular NPC that is killed, you need to start a new conversation either with the remaining NPCs that killed her, or, with a placeable object near the PC.
Although you start the conversation with the NPC, when they kill her, there's no way to continue the conversation when you're still using the conversation from the now dead NPC.
Another way is to initiate the conversation with a placeable near this NPC that is about to get killed. In this conversation, you change [OWNER] to the [TAG OF THE NPC]. It makes it look like the player is having a conversation with the [TAG OF THE NPC] because their portrait appears.
For a fail safe, you can also just create invisible placeables with a unique TAG that use the same portrait as the NPCs in the conversation. Said placeables need to be within 8.0 radius of the player who initiates the conversation. This way you can kill all of them inside of the conversation, because it's a conversation you're having with a placeable that use a portrait of the NPCs, not the NPCs themselves.
FP!
Modifié par Fester Pot, 26 août 2012 - 01:02 .