dont worry you are the hero here, and im the badass here
now to the list
Pstemarie wrote...
- Never seen the texture issue so can't comment.
im not expert for this but there are files on vault that fixes this, its something that textures from 1.69 doesnt have their DDS conterpart or something like that
- Its one weapon, but should have been fixed.
one and only weapon added in 1.69 actually, this is important to remember
- The animations you reference probably aren't necessary, as most people haven't noticed or complained.
still point, older vanilla monsters all have these
-
Placeables not static by default? Not a big deal since most Builders
make their own templates anyway or alter the default blueprints once
placed.
I dont know who is making copies of placeables from default palette? what would that be for? never heard of this technique.
- Compiling models is still debated by the Community. I for
one oppose it since the game compiles on the fly anyway and have never
noticed performance issues.
Well, older bioware models are all (or 99%) compiled. The game compiles them anyway you said, but if it does it there must be consequences. The on the fly compiling must take some time/resources afterall.
- Never noticed lag with the new dragon wings.
I havent made this up, this has been reported on PvP arena servers, also new helm is lagging, even more actually
-
Tilefade in Castle/Rural is OFF by design. Ask the guys from DLA that
built the tileset. Furthermore, tileset loads fine - at least on my
system.
well i think you know my opinion on tilefading, why turn it off by design when there is tile-fading option on client side, no vanilla bioware tileset has tilefading turned off by design
(now please i dont talking aout castle - i know the reason why castle/walls tiles doesnt fade, im talking about tree terrain)
not sure what you trying to prove, all my points are still points, and thank you that you brought the horse system, remind me other issues related to the horses and the scripting:
- horse menu causing custom monsters created after installing 1.69 to stuck when fighting
- something horse related is causing buginess of the polymorphs
- PC properties appears in loot
Im just trying to defend my point. Seems just saying that "Patch 1.69 is unfinished" is crime here. I dont forget all those good things comes from patch 1.69, but as I said already, ammount of issues raised by 1.69 is overwhelming.
Modifié par ShaDoOoW, 04 novembre 2012 - 01:53 .