Author Topic: CEP 2.3 Skyboxes  (Read 499 times)

Legacy_Lazarus Magni

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CEP 2.3 Skyboxes
« on: February 01, 2012, 08:33:10 pm »


               Hey all,
I found this:
http://nwvault.ign.c....Detail&id=1472
Which supposedly shows skyboxes added by CEP 2.3. There are some fantastic ones in here, but when I click on the skybox tab in the toolset for my mod (which has CEP 2.3), only the default campaign ones show up. Anyone know how to access these CEP ones?
Thanks,
Laz
               
               

               
            

Legacy_kalbaern

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CEP 2.3 Skyboxes
« Reply #1 on: February 01, 2012, 09:32:25 pm »


               You need to add the skybox hak to your module. It's named "cep2_add_skies". I place it just above the CEP tile haks. Don't forget to start using the awesome "NS_Underdark" skybox when making underdark or cavern areas. '<img'>
               
               

               
            

Legacy_Lazarus Magni

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CEP 2.3 Skyboxes
« Reply #2 on: February 01, 2012, 10:11:45 pm »


               Thank you Kalbaern. And just to double check, players already have this if they have CEP 2.3 or 2.4, so there is no need for them to have to download an additional hak, correct?
               
               

               
            

Legacy_kalbaern

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CEP 2.3 Skyboxes
« Reply #3 on: February 02, 2012, 02:01:36 am »


               

Lazarus Magni wrote...

Thank you Kalbaern. And just to double check, players already have this if they have CEP 2.3 or 2.4, so there is no need for them to have to download an additional hak, correct?


Correct. Anyone with eother version should have it already.
               
               

               
            

Legacy_Lazarus Magni

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CEP 2.3 Skyboxes
« Reply #4 on: February 02, 2012, 02:15:09 am »


               Fantastic, thanks m8. Now I just got to build the mod which has about 30k resources in it's base dev version (not the server version)... arrg..... I guess my comp will be busy for a day or so.
               
               

               
            

Legacy_kalbaern

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CEP 2.3 Skyboxes
« Reply #5 on: February 02, 2012, 02:35:08 am »


               Noooooo! When you finish adding the hak and the module attempts to rebuild, watch for a "cancel" option. You'll see it pop up in the rebuild status window. If you cancel right away, it'll stop the rebuild, but your hak changes will be inplace. There is rarely ever a need to do a full rebuild of a module (other than when editting factions).
               
               

               
            

Legacy_Lazarus Magni

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CEP 2.3 Skyboxes
« Reply #6 on: February 02, 2012, 04:13:06 am »


               Awesome tip, ty kalbaern. Yep rebuilding the mod I have is a serious pain, and I got a pretty decent rig. I will try your tip.
Cheers,
Laz