Author Topic: Bugged Saves  (Read 809 times)

Legacy_WhiZard

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Bugged Saves
« Reply #15 on: December 16, 2011, 11:36:40 pm »


               Since LevelUpHenchman() caps at level 40 (without plugin), the only creatures you would be adjusting are those you made in the Toolset (the creature wizard doesn't allow past 60HD, but the instance created can be edited later to up to 180HD).  Since you would under these circumstance be viewing the creature in the Toolset already, all you have to do additionally is to set the will, fort, and reflex bonuses on the statistics tab.
               
               

               
            

Legacy_Shadooow

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Bugged Saves
« Reply #16 on: December 16, 2011, 11:51:57 pm »


               good point
               
               

               
            

Legacy_Lazarus Magni

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Bugged Saves
« Reply #17 on: December 17, 2011, 08:35:23 am »


               Thank you all very much for your interest in this. As I mentioned though I found a pseudo-fix just by adjusting the spawn's ability stats. This isn't great, especially for monk spawns, but it is working for now. If you all have a real fix I will certainly give it a try. For the most part, at this point anyways, we don't really have a need for saves over 60 on spawns. So the ability stat route works for now, however the potential is there, depending on what lvls players achieve on Av3, to need properly working epic saves and bab on spawns down the road. So it's not urgent for now, but if someone comes up with a viable fix, I would certainly try it.
Laz
               
               

               


                     Modifié par Lazarus Magni, 17 décembre 2011 - 08:37 .