Author Topic: ERF Inporting Problems  (Read 563 times)

Legacy_Lasatta

  • Newbie
  • *
  • Posts: 8
  • Karma: +0/-0
ERF Inporting Problems
« on: November 14, 2011, 10:58:34 am »


               I have a House on a social server, Sinfar to be specific, and it has two floors which I like to change periodically.  I have 5 different designs I have used for the top floor and 2 different designs I have used for the lower floor. Each floor is an "Area". And so one Mod is made up of one Top Floor Area and one Lower Floor Area.

What I thought I could do was to save each Area as an erf file and then I could start with what ever mod file I wanted to as long as I imported in the two floors I needed and deleted the rest.

Now, I made sure both connecting doorway transitions were idential between floor 1 and floor 2.

Here is an example of what I have tried:

I open up the mod with Ruins2 and City1 being the top and lower floors respectively.

So I decide I want to switch and use Castle1 for the new top floor, but no matter what I do it copies over the lower floor.

So I try the other way and pull up a mod that has Castle1 as the top floor, so the next mod I try now has Castle1 and Drow5 as the top floor and lower floors respectively.  This means now I will try to import City1 to replace Drow5.

So I import City1, and now it does a switcheroo on me and overwrites my top floor.

Thinking it may have something to do with that certain file being already "selected"  I decided to open up one floor, run the import, it still overwites the wrong file, then I try opening the other floor, run the import, and it overwrites the wrong file.

The erf files won't add in, they want to copy over an existing erf and I don't what that to happen.

What can I be doing wrong?

How can I get an erf file to just import in and not overwrite anything?

Here is something I have noticed, the erf files I am trying to combine in one mod are Castle1 (floor1) and City1 (floor2) and when I look at their Area Properties under Advanced, I see that both ahve the same "Tag" of "Area001" but that is changable, but they also have the same "ResRef" of "Area001" and this is dimmed out, and changing the other will not change both.

So maybe what I need to ask is how can I change a ResRef property/name?
               
               

               


                     Modifié par Lasatta, 14 novembre 2011 - 11:27 .
                     
                  


            

Legacy_SHOVA

  • Hero Member
  • *****
  • Posts: 893
  • Karma: +0/-0
ERF Inporting Problems
« Reply #1 on: November 14, 2011, 02:06:45 pm »


               your problem is due to the resref.
When you make anything in NWN, area, placeable, item, it needs to have its own unique resref. If you have multiple same resrefs you get problems, just like you are experiencing.

How to fix your problem, open the mod in the toolset.
Right Click on the area you want to make an erf of on the right area list.
Select Create Copy.
Now rename/retag/reresref your area. You do this by the highlighted resource name tab.
I suggest you choose something like Lasattahsefl1a. for your first floor choice, for your second choice go with lasattahsefl1b. For the upper floors, use Lasattahsefl2a, 2B, and so on. You will have to make a copy of each area to re resref it.
When you do this, the name of the area will change to what you type in the resource tab. after you make the copy, open it and change the name to what you want, but to avoid confusion, I sugest changing the name so you know that it is the one you want. A . {period} before the name helps with this, it will put the area at the top of the mod list.

good luck!
               
               

               
            

Legacy_Lasatta

  • Newbie
  • *
  • Posts: 8
  • Karma: +0/-0
ERF Inporting Problems
« Reply #2 on: November 14, 2011, 05:12:59 pm »


               ooohhh so cool, I did this and made all new erf files, and one master mod so now I can mix and match different design areas without having multiple mods with teh same erfs requiring any change to be updated in each of the multiple mods with that erf.  I just knew there had to be a way, this is sooo perfect, thank thank thankeeee!
               
               

               
            

Legacy_SHOVA

  • Hero Member
  • *****
  • Posts: 893
  • Karma: +0/-0
ERF Inporting Problems
« Reply #3 on: November 14, 2011, 07:05:30 pm »


               you know with a bit of thought, and a simple script, you could have your house change automatically. You could have it set to an item, or on the on use for the area transition. You could also do it via a conversation. The possibilities are endless.
               
               

               
            

Legacy_NINJUTSU-ULTIMATE

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
ERF Inporting Problems
« Reply #4 on: June 07, 2012, 04:51:34 pm »


               I have a Annoying Bug trying Import Mass Effect 2 To Mass Effcet 3.

1St Thing first.

Mass Effect 2: (Progress)
-All 16 DLC's.
-Famele Sherpard.
-Full Renegade
-Killed Samara and pick up Mordin.
-All Sorvives at Suicide Mission
-All Loyalitty Include Legion.
-Romance only with Liara's in Mass Effect 1 and no romance in mass effect 2.

In Mass Effect 3: (Problem)

I cant find:

-Jack
-Thane
-Mordin
-Zaeed
-Kasumi

Question?

Why I cant find them in Citadel...
Only find james and Miranda In Missions.

Probably Mass Effect 3 no working with Ultimate Renegade, please fix it.
               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
ERF Inporting Problems
« Reply #5 on: June 07, 2012, 05:00:52 pm »


               This is the Neverwinter Nights forum, a game that is 10 years old this June 18th, so you might want to move your query to the Mass Effect forums!

FP!