Typically, edge tiles are named with the folowing type of name: tcn01_z01_01.mdl, where the numbers change, Ie z02_01, z02_03 whatever. Note the use of "z" in the tilename. "z" by default is an edge tile in a given set, of course depending on who created that set etc.
You can check the tileset edge .2da to see what tile was assigned, and look into the hak to see what other tiles exist as edges, then see if reassigning a different one will work.
Just changing the names as entered in the 2da will switch what tile is used. However, finding a pit for a corner will require some real looking, and you may have to create the tile you need. (not hard, you take a tile that has what you need in a working tile, and delete the wok object, rotate the tile 90 degrees, and rename it to whatever edge number you need.
Regardless, whatever fix you create, will have to be distributed out to your players.
If you have a link to the vault release of this set, I can take a quick look to see if the tile you need actually exists and just wasn't assigned properly, or if it needs to be created.
Modifié par Bannor Bloodfist, 10 septembre 2011 - 04:31 .