Hmm, Here is just an off the wall Idea that ran through my head when I read the OP. I have no idea how well it would work.
basicly dont add it to the module, run it as another server. giving the players a port to the server from the main server.
The second server on first port would be just a lobby that would allow the players to chose the chapter that they want to play. At that point the server would just StartNewModule to to allow them to play the chapter.
This would be even more interesting if you could figure out a way to also save the game a load the saved games from the lobby. But the standard scripting functions do not allow this.
have the server when running the chapter reload the lobby after set amount of time with no player in it.
I guess the real trick in this is getting the quest states saved on the PC's for wen they come back. Sounds like the project would be a lot of work.
Modifié par Lightfoot8, 06 septembre 2011 - 09:22 .