As I remember it, Bioware stated that they don't recommend using areas larger than 16x16 at all. I know, it is possible, I do it myself all the time, but maybe that means we don't have to be surprised when things larger than 16 tiles are not working. Perhaps you would like to try to resize the transition to 15-16 tiles and see if it works this way. If it does, but you want to keep the area-transition on all 24 tiles you should think about using two 12-tiles-sized transitions. I don't know where your transition leads, but if it is not very far away it might be even more realistic that, if you leave the area in the northeast you end up in the southeast of the area to the north, same for the western part, than it would be to end up at the same Waypoint from whereever you leave the area. Personally I don't like those large blue triggers at all, so I'm working with self-made triggers, that is invisible triggers that trigger the jumping, and other triggers, triggered before, creating a visual effect, telling the Player Character that a transition is near.
Just some ideas.
Modifié par Tolkiens Padawan, 07 septembre 2011 - 01:07 .