Author Topic: CEP Erfs  (Read 529 times)

Legacy_Shiek2005

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CEP Erfs
« on: August 09, 2011, 05:22:16 am »


               I accidentally got rid of them, should i be worried that their needed for something crucial that CEP uses? or are they for something optional? 
               
               

               
            

Legacy_Builder_Anthony

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CEP Erfs
« Reply #1 on: August 15, 2011, 04:38:17 am »


               Thy are only used in module creation.Lets say you wanted a custom axe that was made by cep and it was optional.They placed it in a erf so if you wanted it in your module you would just import it into your module and it would then appear.

Cep erfs are only required for builders.
               
               

               
            

Legacy_ehye_khandee

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CEP Erfs
« Reply #2 on: August 15, 2011, 07:40:06 pm »


               

Builder_Anthony wrote...
Thy are only used in module creation.Lets say you wanted a custom axe that was made by cep and it was optional.They placed it in a erf so if you wanted it in your module you would just import it into your module and it would then appear.


This would work to take things out of CEP for use in a non-CEP module. With CEP, close but no cigar. BUILDERS use them to modify objects included in the CEP haks, to modify them for use WITH cep, you have to put them in your CEPtop hak (so they override the CEP HAK content).

Builder_Anthony wrote...
Cep erfs are only required for builders.


CEP ERFs are NOT REQUIRED by anyone, they are OPTIONAL for CEP BUILDERS and those who wish to extract CEP material for use in non-CEP modules.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_kalbaern

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CEP Erfs
« Reply #3 on: August 16, 2011, 09:05:37 pm »


               

ehye_khandee wrote...

Builder_Anthony wrote...
Thy are only used in module creation.Lets say you wanted a custom axe that was made by cep and it was optional.They placed it in a erf so if you wanted it in your module you would just import it into your module and it would then appear.


This would work to take things out of CEP for use in a non-CEP module. With CEP, close but no cigar. BUILDERS use them to modify objects included in the CEP haks, to modify them for use WITH cep, you have to put them in your CEPtop hak (so they override the CEP HAK content).

Builder_Anthony wrote...
Cep erfs are only required for builders.


CEP ERFs are NOT REQUIRED by anyone, they are OPTIONAL for CEP BUILDERS and those who wish to extract CEP material for use in non-CEP modules.

Be well. Game on.
GM_ODA


The CEP Erfs are of limited usefulness in a Non-CEP module since the blueprints in them reference CEP models. They are ideally for use in a CEP Module. You can just as easilly copy the cep2_build and cep2_add_sb_v1 haks to your ERF folder and then rename then to replace their ".hak" extensions with ".erf" and import them.