For good measure you can enable debugging in "x0_i0_secret" and then recompile and save whichever secret door script are used in your triggers OnEnter events. Other than that, no idea. I just tested a single large room with 30 secret doors placed and found no issues with them (half along the walls / half arranged in the center of the room).
Modifié par kalbaern, 04 juillet 2011 - 03:58 .