Pstemarie wrote...
You will see an impact on performance simply based on the fact that the bodybag (even though an extremely low poly model compared to a creature model) has to be rendered as ShaDoOow states. However, AFAIK the corpse rendered is simply the creature model (which is already in play) frozen in it death animation for the specified decay time. Since the corpse is already been rendered by the engine you may actually see less performance impact from it than from rendering the placeable bodybag.
This has always been my own line of thought. I'd been looking over some old posts from the Archived Bio Boards though and several times others in the past stated that corpses were to be avoided. One old post even suggested that corpses added to overhead as they were still counted as NPCs as far as the game engine was concerned. Since I use them as "pretty bodybags" and don't make most raiseable, I was hoping these old references might just be mistaken.
And yes ... my loot generation is fairly scant. The "bug" ShaDoOow stated about targetting and opening a loot drop occurs whether you use a corpse, sack or other loot placeable. Generally it occurs when you target a creature for attack just as it dies. That's something that has always been glitchy.