Author Topic: Faction Issue  (Read 481 times)

Legacy_Badwater

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Faction Issue
« on: May 07, 2011, 06:46:55 am »


               I'm making a new module that will incorporate different Defender factions for different cities.

I have a gate within a city where, if it's bashed, all of that city's Defender faction should become hostile to the PC. Merely making the gate's faction the same as the city defender faction, however, does not result in NPCs with that faction becoming hostile to the PC if the gate is attacked or destroyed.

What else needs to happen that I'm not doing?
               
               

               


                     Modifié par Badwater, 07 mai 2011 - 05:48 .
                     
                  


            

Legacy_TSMDude

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Faction Issue
« Reply #1 on: May 07, 2011, 01:55:08 pm »


               There is a silent shout as well you can use that sends a silent shout as well to let the guards know to come a running.
               
               

               
            

Legacy_Badwater

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Faction Issue
« Reply #2 on: May 07, 2011, 02:07:18 pm »


               Coincidentally, I was just looking that over in a post on the old boards. Took quite awhile to get the proper keywords to find it. Thanks for your reply; I'm going to give that (or modification of it) a shot.