Author Topic: Anyone ever seen (not)...  (Read 891 times)

Legacy_TSMDude

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Anyone ever seen (not)...
« Reply #15 on: April 20, 2011, 01:10:20 am »


               

AndarianTD wrote...

Since this came up, I thought I'd mention that the use of invisible walkmeshes is something that Estelindis and I have investigated with a great deal of success in developing the flying areas for Sanctum of the Archmage 3. We collaborated on the design, which was tailored to the story's need for mixed flying and walking areas for certain scenes, supporting takeoffs, landings, aerial combat, and flying travel, especially involving the module's ridable Pegasi. Este then refined the design and built it as wonderful custom tileset for the series. For anyone interested, here are some screenshots and video clips:

Este would be better able to speak to the implementation details and difficulty, but based on our correspondence that was my impression as well.


Was this ever released as a downloadable hak? And if so, where? And if not, who do I send evil cookies of charmed persuasion to make it so?
               
               

               
            

Legacy_Eagles Talon

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« Reply #16 on: April 20, 2011, 02:05:52 am »


               I don't think I can use anything currently available to me.  It's for a PW and we don't add HAKs regularly and like to keep them to a minimum.  We do have a custom HAK that will most likely be added to soon however.

As far as particulars - it really does not matter much which tileset, although city would work nicely I suppose.  There will not be any other tiles in the area except water and the bridge.  I did not think of a "ghostly" version and that might work.  What I'm actually trying to create is the Silverymoon Moonbridge using an invisible or ghostly bridge and light beams etc. (another idea for future modeling masters would be diagonal and horizontal light beams - just sayin')  I can't use the water placeables as I can't set a start or transition on them I don't think (still working on that).

Thanks for all the help and suggestions.  Keep on gaming.

ET
               
               

               
            

Legacy_AndarianTD

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« Reply #17 on: April 20, 2011, 02:07:27 pm »


               

TSMDude wrote...

Was this ever released as a downloadable hak? And if so, where? And if not, who do I send evil cookies of charmed persuasion to make it so?


It's still a work in progress, and for the time being it's a custom hak for Sanctum 3 (which is in development and hasn't been released yet). It's limited to and focused on the features required for my current building, and it would need more work to become a proper hak for general use. The tiles and groups implemented, for example, were chosen based on the requirements of the specific scenes and areas in the design document for Sanctum 3.

The "Sanctum Flying Skyscape" tileset will definitely become available when Sanctum 3 is released, but for various reasons that project is taking me a lot longer than I'd hoped. Anything earlier would be up to Este, if she decided she wanted to finish and release it as a separate hak. I have been thinking of trying to release a "demo" version of the module in the next few months, just to get something out there; if I do and that's feasible, the current version of the tileset would have to be part of that.

My main point in posting, though, was to make folks aware of the results of our (in my opinion, very successful) experiment with using invisible walkmeshes, especially for flying. I thought that information would be useful to the CC community, since the discussion seemed to be going in the direction of "I don't think that's ever been done, but..." We also didn't think it was an idea that had been explored very much, aside from NinjaWeaselMan's "Space Tileset" (which I had used in Sanctum 2 and which inspired this effort). I also wanted to call attention to the great work Este did in proving that this kind of thing could be done, which I really think she deserves kudos for.

_six wrote...

Name the tileset you want it in and give me a few days to lazy around in, and I'll happily put a hak together for you to achieve this.

(What? I'm bored is all.)

Hey, Six -- if you're ever bored and looking for something to do, please feel free to let me know.  [smilie]../../../images/forum/emoticons/grin.png[/smilie] The scope of Sanctum 3 is pretty ambitious, and I've been trying to put together a team to help develop it.
               
               

               


                     Modifié par AndarianTD, 20 avril 2011 - 06:52 .
                     
                  


            

Legacy_Pstemarie

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« Reply #18 on: April 20, 2011, 07:37:54 pm »


               

AndarianTD wrote...

Hey, Six -- if you're ever bored and looking for something to do, please feel free to let me know. ../../../images/forum/emoticons/grin.png The scope of Sanctum 3 is pretty ambitious, and I've been trying to put together a team to help develop it.


Don't make me get that dead trout out 'Posted
               
               

               
            

Legacy_TSMDude

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Anyone ever seen (not)...
« Reply #19 on: April 20, 2011, 08:36:58 pm »


               

_six wrote...

Name the tileset you want it in and give me a few days to lazy around in, and I'll happily put a hak together for you to achieve this.

(What? I'm bored is all.)


Please oh please do something for the poor folorn Stouts...they need some serious love as those twig eating berry munching elves get all the love....
 *coughs*Mithral Hall*coughs*Sorry seem to have gotten a dwarf fortress in my throat.
(Hins need some too though.)
               
               

               
            

Legacy_TSMDude

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« Reply #20 on: April 21, 2011, 08:35:21 pm »


               Hak del servidor "La Marca Argéntea"

Check that hal out if you get a chance ET.