I really wonder, in most action PWs casters at higher level sucks, they can use only damage shields, nothing else works...
Most action PWs using these methods to do it:
1) high saves
- makes a caster to use only spells without save -> IGMS and damage shields
2) (improved) evasion
- even if saves are low, if creature has evasion then 90% offensive spells won't work
3) magic damage resist (5,10) or magic damage immunity
- will make IGMS useless
4) specific immunity (igms, implosion, anything else)
5) soak 50/+1
- will soak spells that does physical damage - blade barrier, creeping doom
6) acid and fire damage resist (30-50) or immunity
- to prevent the most lame tactic with damage shields
7) +5 weapons
- all protection spells will be useless except epic warding
+20 weapons
- to pierce even epic warding
9) beholder dispells
10) restricted rest
11) spell balance changes in module
combining these methods you can reach what you want, but that depends on how are dungeons build in your module, if its classic stupid dungeon with one or two different creatures and nothing more then you won't be successfull much. In that case you will make with these methods rather non-caster dungeon.
Modifié par ShaDoOoW, 21 mars 2011 - 08:50 .