Hey all:
I've never seen this question before and wasn't really sure how to search for it so here goes...
I'm working on a module and am trying to figure out how I can have changes to the module in the toolset reflected in a saved game. For example, if I am playtesting a part that is far into the module and come across an error I save the game, go into the toolset, fix the error, but now have to start a completely new game because the change or changes I make are not reflected in the saved game. I hope that all made sense.
Is there a way around this? Any help is appreciated.
Thanks!