Author Topic: Testing module using character from different saved game  (Read 558 times)

Legacy_UnrealJedi

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Testing module using character from different saved game
« on: February 21, 2011, 02:14:49 pm »


               Hey all:

I've never seen this question before and wasn't really sure how to search for it so here goes...

I'm working on a module and am trying to figure out how I can have changes to the module in the toolset reflected in a saved game. For example, if I am playtesting a part that is far into the module and come across an error I save the game, go into the toolset, fix the error, but now have to start a completely new game because the change or changes I make are not reflected in the saved game. I hope that all made sense.

Is there a way around this? Any help is appreciated.


Thanks!
               
               

               
            

Legacy_Dallo

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Testing module using character from different saved game
« Reply #1 on: February 22, 2011, 12:09:59 am »


               Use an 'empty' hak system.  Put the hak at the top of the list.  This will allow you to, say, change a script and add it to the hak, which will allow you to keep testing.  Pretty much anything can be placed in this hak.



               
               

               
            

Legacy_Dallo

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Testing module using character from different saved game
« Reply #2 on: February 22, 2011, 12:11:22 am »


               PS  haks can't actually be totally empty so when you create one just put a doc into it or something.