Hello all,
I am in the process of making a small update to Sunjammers TileMagic system; basically making more tiles available by adding entries to the visualeffects.2da, and adding a few custom tiles, cut mostly from Gaonengs work (as he provided nice blank City and Castle Interiors), and a few edits to Bioware tiles removing pokey bits, so as to have more simple floors and walls.
I was talking with Sunjammer, and I mentioned that I had padded the 2da for Bioware reserved space, and he suggested that in addition I should pad for CEP compatibility as well.
However, I am having trouble interpreting the visualeffects.2da I extracted from the latest version (CEP 2.3). I see where the CEP_RESERVED content ends at line 7167, but are the USER lines that follow (7168 all the way to 8191) there for my use, or do I need to go below those?
I simply want to make sure that what I am working on will be available for all those who may already use CEP, and not mess up Bioware or CEP content.
'>
My thanks.
'>