tracked it down, not completely, I know it has something to do with the HCR on spawn, global settings, and on death (for everything other than PC) but the actual culprit, no clue. My solution was to remove the HCR, as what I was using it for was added in CEP2 with the CRAP stuff. HCR seemed to be screewing up some of TonyKs AI as well, mainly that the creature would spawn (NESS) then make a B-line straight for the PC, regardless of how far away. Of couse, items on the Creature spawned would not drop into its corpse. For me it became a trade off, My mod is heavy with NESS, and I do not want to figure out some other system to change it. I do miss the PC corpse funtions of HCR, mainly the ablity to pick up another PCs body and take it to the temple to be raised, but that is a small trade off for having my creatures drop the correct items on death. Note if anyone has a non HCR way to pick up a players corpse and have a NPC raise them, please share it
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Modifié par SHOVA, 15 février 2011 - 01:37 .