Author Topic: NWN Late Era building questions  (Read 1085 times)

Legacy_dark lancer

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NWN Late Era building questions
« on: October 02, 2010, 06:42:02 am »


               I've been building for someone's story module for a while, but between no rule enforcement and related problems I think that that gig is coming to an end.  I have my own ideas and I've learned a lot about building over the past few months, so I want to try a new project.  I have a lot of areas made which I had been saving for this story module, but I can easily convert them for my own use as all of it is new and unique and came from my imagination.  I would at least like to make a small multiplayer role playing and dungeon crawling world that runs on an infrequent or regular basis.

These are my questions:

1. NWN has been out for a long time by gaming standards, and whenever I try new PWs I often find myself having to download unique Haks, and the current CEP always seems like a necessity.  I don't really like to use CEP and I haven't tried building with it, but at this point do most players expect CEP worlds and tend to avoid worlds that don't use it?

2. The last few PWs I tried had high or very high magic.  The current one I'm playing in now is low magic with slow advancement, and I find that it's a lot more fun and makes dungeon crawls and role playing a lot more interesting.  Does it seem to more established builders that most players these days want fast advancement and high magic items?  I'd like to do a low magic world with slow advancement, environmental threats (like Drow wandering after dark), and DM-conducted events to encourage more role play, less grinding, and prevent entire classes being made redundant and useless.

Any advice or suggestions would help.
               
               

               
            

Legacy_simomate

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NWN Late Era building questions
« Reply #1 on: October 02, 2010, 08:59:58 am »


               I think in PWs people prefer fast advancement, but in SP Modules I think slow advancement is for the best. Either way, my module series is slow advancement.
               
               

               
            

Legacy_Eagles Talon

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NWN Late Era building questions
« Reply #2 on: October 02, 2010, 10:25:59 am »


               I personally think that there are many players out there and there are some for every type of play.  Slow, fast, high magic, low magic, RP, PvP, etc.  As far as CEP is concerned, yes most players probably already have it.  But having it loaded does not mean you have to play on a world that has it.  I've had CEP for awhile and have tried out worlds that don't use any HAK's at all.  It's when you have HAK's and the players don't that you might have an issue.  But with the download speeds these days, HAK's aren't as much of an issue as they once were and there are sooo many great ones out there.
               
               

               
            

Legacy_dark lancer

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NWN Late Era building questions
« Reply #3 on: October 02, 2010, 06:15:05 pm »


               

Eagles Talon wrote...

I personally think that there are many players out there and there are some for every type of play.  Slow, fast, high magic, low magic, RP, PvP, etc.  As far as CEP is concerned, yes most players probably already have it.  But having it loaded does not mean you have to play on a world that has it.  I've had CEP for awhile and have tried out worlds that don't use any HAK's at all.  It's when you have HAK's and the players don't that you might have an issue.  But with the download speeds these days, HAK's aren't as much of an issue as they once were and there are sooo many great ones out there.


I know that players have it, I was asking whether most players expect to play on servers that use it.
               
               

               
            

Legacy_kalbaern

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« Reply #4 on: October 02, 2010, 09:00:46 pm »


               I think most players at least prefer to play somewhere that uses haks in general, especially after they see all the "goodies" elsewhere. CEP, CTP, Project Q all take NWN to a higher level visually and thats a big draw. If Project Q had more to offer, that'd be my choice for haks. Since it has so little new content compared to most other options, I use the CEP and usually a few other haks in my own projects. Though its technically an override, the CMP (Communtiy Music Pack) adds alot to any module too.
               
               

               
            

Legacy_FR Mulm

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NWN Late Era building questions
« Reply #5 on: October 02, 2010, 10:51:03 pm »


               

simomate wrote...

I think in PWs people prefer fast advancement, but in SP Modules I think slow advancement is for the best. Either way, my module series is slow advancement.


Ummm...no.

I would say there is an equal number who enjoy fast vs slow. And I would dare say it would actually tilt to more who like slower advancment than the fats leveling crowd..
               
               

               
            

Legacy_FR Mulm

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« Reply #6 on: October 02, 2010, 10:54:53 pm »


               

dark lancer wrote...
 I was asking whether most players expect to play on servers that use it.

 Depends on the crowd your looking for. In all honesty I would say...and this is IMHO above all else....that there is a good amount of both crowds.

I would say though if you do do a hak that you make sure you have it in an easy access place. Nothing worse than a server who says that they use a hak and then say it is on the Vault with no link.

CEP is by no means a gimmie though I would say about 85% of the NWNers out there have it by now.
               
               

               
            

Legacy_Invisig0th

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NWN Late Era building questions
« Reply #7 on: October 02, 2010, 11:59:11 pm »


               Since your questions are both about building Persistent Worlds, you might be better of asking this in the Persistent Worlds Forum. Many of the PW players who frequent that forum are not going to see a post in the Toolset Forum.
               
               

               


                     Modifié par Invisig0th, 02 octobre 2010 - 11:01 .
                     
                  


            

Legacy_dark lancer

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NWN Late Era building questions
« Reply #8 on: October 03, 2010, 03:07:04 am »


               I didn't ask about building a persistent world, I asked about building a world that runs on an infrequent or regular basis, as I do not have the time or resources to run a persistent world.
               
               

               
            

Legacy_tmanfoo

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« Reply #9 on: October 03, 2010, 05:17:17 am »


               Well, if this is going to be your first module that is entirely yours, my suggestion is to stay organized and keep things simple.  It is all too easy to get overwhelmed with new ideas & changes you'd like to make to the game from the start.



Adding CEP or other haks later is easier than removing them.  If you don't have to code an all new magic system or whatnot, you'll have a lot more time to focus on getting the actual game built.



If you’re looking for tutorials on scripting or building, I'm sure we can point you in the right direction.

               
               

               
            

Legacy_dark lancer

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NWN Late Era building questions
« Reply #10 on: October 03, 2010, 07:42:03 am »


               I already have ideas for towns, areas, and dungeons, I've just got to convert unsent areas and design new monsters since my monsters were all for a high magic world.



It took me 75 hours to build a big jungle area and a dungeon with unconventional traps, and most of that was probably because I was still trying to get the hang of coding things.  I'm relying less now on Lilac Soul's Script Generator, and I think I could build complex stuff a lot faster now.



Really the only thing I don't know how to do or how to start to do is change spell effects, prevent certain classes from having class features, and set up rules where players need so many levels in one class before multiclassing.  I'm also debating about putting in a subrace system.
               
               

               
            

Legacy_Invisig0th

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NWN Late Era building questions
« Reply #11 on: October 03, 2010, 09:06:24 pm »


               

dark lancer wrote...
I didn't ask about building a persistent world, I asked about building a world that runs on an infrequent or regular basis, as I do not have the time or resources to run a persistent world.

Yes, I understand that you are talking about building and running a "world" which you host. Whether or not you consider that to be precisely a "persistent world" is immaterial. Either way, the building requirements and player expectations for that kind of "world" module are quite different than the requirements for a normal single player or  multiplayer module that someone would download from NWVault and play on their own computer(s). Out of all the modules released for NWN on NWVault, only a very very tiny fraction fall into the category of "world" modules. Not surprisingly, most NWN players have never actually played a "world" module.

You should consider posting your questions about building a multiplayer world in the NwN 1 Persistent Worlds & Multiplayer Forum. Yes, you will receive some responses here in the Toolset Forum. But the best way to get as many responses as possible from the folks who have lots of practical experience with multiplayer modules and/or "worlds" is to post your questions over there.

Of course, if you are not interested in making sure that those people see your questions,  then please feel free to ignore that very sound advice. Suit yourself.
               
               

               


                     Modifié par Invisig0th, 03 octobre 2010 - 08:44 .
                     
                  


            

Legacy_Dagesh

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NWN Late Era building questions
« Reply #12 on: October 03, 2010, 11:17:10 pm »


               Do you want to build something that players will like even if they don't play like you or are you building something you like and want players like you to come to?



If you are building what players like you'll probably find that many use CEP and many do not.



If you are building for what you like and others like you then use what YOU like.



If you're simply worried about numbers than you're going to sacrifice what you like verses what others like because, though the player base is large, there just aren't as many folks playing.  I do think that the playerbase today is more sophisticated than it used to be.



This is my opinion though I could be swayed.
               
               

               
            

Legacy_Knight_Shield

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NWN Late Era building questions
« Reply #13 on: October 18, 2010, 02:18:41 am »


               I would say no CEP ...use optional head and armor hak. Things just seem to work better with original tileset  This way players can make their character the way they want.The custom goodies you will miss in all the other stuff can be replaced by good DM's /scripting / and the way you make yuor server feel with the right sound effects an lighting. My thoughts on it anyways .
               
               

               
            

Legacy_Builder_Anthony

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NWN Late Era building questions
« Reply #14 on: October 18, 2010, 04:23:57 am »


               Building what you like is important to finishing a project.