If you have hit the 16K limit, you should not have to delete any of your blueprints. The only thing you would need to do is remove them from the palette that the DM uses. Resorces do not have to be on a palette in order for the game to use them.
First here is the Information on the pallettes that you can use for referance for what I am going to suggest.
Documentation: ITP Format Second here is a GFF editor that Bioware put out and is also the mail tool they used for editing pallettes.
Example Tool: Download GFF Editor (Win32 Only)It is unfortantly a windows tool only.
You have a choice here, you can either modify the skelton pallete( the pallete that is used to create the pallete) or the custom pallete itself.
The custom pallete would be the easiest to get to so that is the methoid i will discribe here.
- Open the module in the toolset.
- open the temp folder in the modules folder in the nwn directory.
- find the custom pallete that you want to modify. They are:
- creaturepalcus.itp
- doorpalcus.itp
- encounterpalcus.itp
- itempalcus.itp
- placeablepalcus.itp
- soundpalcus.itp
- storepalcus.itp
- triggerpalcus.itp
- waypointpalcus.itp
- Remove the file from the folder for editing.
- Close the Toolset.
- open the custom pallete with the GFF editor.
- Delete either single items (leafs) or entire catagorys/branches that you do not thing the DM will have need of.
- Save your changes to the palette and close the GFF editor.
- Place your modified file in the override folder and then start the server.
- Try to log in as a DM.
Now the toolset will end up useing the same palette that you have in the override folder, Overriding the one you have in the mod file. All you need to do in this case to have access to the full palette is remove it from the override folder before you start the toolset. After starting the toolset if you stoll do not have a full palette all you have to do is right click on the palette in the toolset and select refresh. Once you are done building just place your palette back in the override to limit the DM pallete.
The other methoid is the modify the skeleton pallete. exstracting it either from the bif files or the cep top hak, If the cep already has an overide in place. With it you would change the Type field for the node in the gff. The advantage here is, that after building new items for the module, all you have to do is swap out the skelton palletes and then refresh the pallete to have the toolset remove the catagorys that the DM does not need on the palette.
And let me say this just one more time. The items Do not have to be on the palette inorder for the game to be able to use them. They are only on the pallette so the builder and DM can have access to them.
Modifié par Lightfoot8, 24 septembre 2010 - 09:29 .