Author Topic: Favorite Tileset?  (Read 3072 times)

Legacy_Eagles Talon

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Favorite Tileset?
« on: August 02, 2010, 10:50:04 pm »


               I thought of posting this in the Community Content forums, but I really want the opinions of builders here.  Based on the quality of the work and the ease of working with the tilesets, what are your favorite ones and why?
               
               

               
            

Legacy_Shadooow

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Favorite Tileset?
« Reply #1 on: August 02, 2010, 11:36:13 pm »


               default bioware tilesets except DLA Castle/Rural combo

Why? They are well suited for everything you might want, also they are fast and decent and there is ceilings for them (either NWNCQ or other hak packs) which most custom tileset have not. Plus now when there is NWNCQ, you can use it to enhance them, or you can just tell players to do that on their own. Which is maybe better solution as not everyone plays NWN on high HW computer.
               
               

               


                     Modifié par ShaDoOoW, 02 août 2010 - 10:38 .
                     
                  


            

Legacy_ChaosInTwilight

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« Reply #2 on: August 02, 2010, 11:51:40 pm »


               Babylon.  'Nuff said
               
               

               
            

Legacy_Eagles Talon

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« Reply #3 on: August 03, 2010, 12:10:03 am »


               First thought - OoooOOooo.  second thought:  "Isn't that pretty!"  And I almost never use the word pretty to describe inanimate unnatural objects.
               
               

               
            

Legacy_Builder_Anthony

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« Reply #4 on: August 03, 2010, 12:19:47 am »


               Worms mirkwood forest
               
               

               
            

Legacy_B_Harrison

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« Reply #5 on: August 03, 2010, 12:29:41 am »


               Assuming that we're talking about publically released ones:

This

There are some great tilesets around (many of _six's would fill out my top 10, for example), but none of them are quite so unlike a set of tiles as LR's mountains.
               
               

               
            

Legacy_Estelindis

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Favorite Tileset?
« Reply #6 on: August 03, 2010, 01:01:47 am »


               Assuming, like Ben, that we restrict the question to publically released tilesets, that is a very difficult question.  And, of course, there are many different reasons for liking a tileset.

Difference from standard NWN geometry?  JDA's Dwarven Halls are very striking, as are Chandigar's Aztec Exterior and Lord Rosenkrantz's Rocky Mountains.  (That's before we even get near the wonderful new tilesets from Six - since they're in development, who knows how far they'll exceed NWN's initial visuals by the time Six is finished with them?)  Tilesets like these are great, because they hugely expand the environments that NWN is capable of portraying.  One can be as brilliant as builder as there ever was, but creative placeable use only goes so far.  After a while, one *needs* tilesets that use dramatically different geometry.

Huge amount of variety, with hundreds upon hundreds of tiles, including lots of terrains and crossers?  I'd have said Tír na nÓg, but since that's been incorporated into the 1.69 patch as "Castle Exterior, Rural" I'd now have to say Seasonal Forest by Lord of Worms.  As well as that, I have a soft spot for CTP Babylon, but since I worked on it myself it's hardly fair for me to name it as my favourite. '<img'>  I will say, though, that when we developed Babylon a lot of work was put into ensuring that as many crossers and terrains played nicely together as could sanely be managed.  That's very handy for building.   Anyway, these sorts of tilesets are extremely versatile, allowing you to use them for a huge variety of areas, including "transition" areas (e.g. city walls).  That helps to keep a sense of immersion in your world, that the background environment stays constant in the immediate area.

Then again, there's a certain talent in creating a good reskin of a standard Bioware tileset.  Personal favourite reskins of mine include Helvene's White Marble Castle and Six's TNO City and Winter City.  The handy thing about tilesets like these is that they take a well-known quantity (we all know how to use the standard Bioware tilesets like the backs of our hands) and give it a fresh look.  Particularly in the case of overriding reskins, this makes it easy to take a complex area that you've already built with quite a bit, and instantly transform it just with the addition of a hak or override.

Now, overall, I have to ask myself: which of these tilesets do I actually use in my module building?   And (TNO and Babylon excluded), the one I build with most and will never stop using is Dwarven Halls - although I use the CTP version, since it's highly bugfixed (and it's okay for me to name that, since I wasn't part of the CTP team when those bugs were fixed).  The huge scale perfectly evokes famous dwarven cities like Khazad-dûm from LotR, or Orzammar from Dragon Age (even though it preceded the latter).  And the textures are fabulous.  So, although it is not the best of all tilesets from a technical point of view, nor the biggest in terms of variety, I have to name this old favourite as my favourite.
               
               

               


                     Modifié par Estelindis, 03 août 2010 - 12:31 .
                     
                  


            

Legacy__six

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« Reply #7 on: August 03, 2010, 01:25:41 am »


               Apart from one of my own, the only custom tileset I currently use is maxam's Versatile Dungeon. Besides the obvious things the tileset has going for it, it's one of the very small number of tilesets, either custom or Bioware, that is almost entirely bug free, and impeccably built. While it lacks the wide range of features of the likes of community favourites such as Worms' fantasy dungeon, for instance, the actual quality of work and unprecedented technical competence puts it an entirely different league in my humble opinion.

Oh, and the City Interior 2 tiles we added in Q, which I've found coming
in very handy if I do say so myself. I hope it's not being too immodest to mention them, since Tom_Banjo made the better half of them [smilie]../../../images/forum/emoticons/wink.png[/smilie]

Estelindis wrote...

include Helvene's White Marble Castle

Hey I forgot about that reskin of Helvene's. I thought that was the bees knees when I first discovered it, was one of the main reasons I started making CC.
               
               

               


                     Modifié par _six, 03 août 2010 - 12:27 .
                     
                  


            

Legacy_Estelindis

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« Reply #8 on: August 03, 2010, 01:27:50 am »


               Oh, fudge, I forgot about Maxam's Versatile Dungeon!  (I guess I don't build many dungeons.)  But I have tested it and Six is absolutely right: it's a gem of a tileset.

Six: also, re. Marble Castle, I use that all the time in my building (though now I go for the expanded version by Tiggs, to which I have added some original tiles of my own in my module-specific hakpak).  But that's more a case of personal taste, I feel, than general building utility.  I find it wonderful to go beyond the standard Bioware castle look (Marble Castle is just gorgeous), but I don't know if everyone would.
               
               

               


                     Modifié par Estelindis, 03 août 2010 - 12:32 .
                     
                  


            

Legacy_Eagles Talon

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« Reply #9 on: August 03, 2010, 02:20:10 am »


               Question - Does Seasonal forest by Lord of Worms have any docks/ships/water tiles?  None are pictured in the screenshots - or if they were, I missed them.
               
               

               
            

Legacy_Estelindis

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« Reply #10 on: August 03, 2010, 03:19:32 am »


               Yes: it has water, docks, and ships.

'Posted
               
               

               


                     Modifié par Estelindis, 03 août 2010 - 02:19 .
                     
                  


            

Legacy_Eagles Talon

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« Reply #11 on: August 03, 2010, 03:24:07 am »


               Sigh...looks like another Hak for the world.  '<img'>
               
               

               
            

Legacy_Estelindis

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« Reply #12 on: August 03, 2010, 03:31:26 am »


               I don't think you'll regret it.  :-)
               
               

               
            

Legacy_Sharona Curves

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« Reply #13 on: August 03, 2010, 03:50:16 am »


               I had loads of fun putting together a mini-module with a few others for an adventuring group last fall using the Rocky Mountains Tileset by Carlos Viegas
             AKA Mondego.

And since tilesets usually include some new load screens, Mondego doesn't disappoint with his 900 Load Screen Artworks.
 
I'm a Fan! :innocent:
               
               

               
            

Legacy_AndarianTD

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« Reply #14 on: August 03, 2010, 06:49:10 am »


               

Estelindis wrote...

Difference from standard NWN geometry?  JDA's Dwarven Halls are very striking, as are Chandigar's Aztec Exterior and Lord Rosenkrantz's Rocky Mountains.  (That's before we even get near the wonderful new tilesets from Six - since they're in development, who knows how far they'll exceed NWN's initial visuals by the time Six is finished with them?)


Agreed. Lord R's Rocky Mountains is a fantastic tileset that I'm using heavily in Sanctum 3. The Sanctum screenshots I've been posting recently were all made with it. I'll be using Six's Wild Woods as well.

Huge amount of variety, with hundreds upon hundreds of tiles, including lots of terrains and crossers?  I'd have said Tír na nÓg, but since that's been incorporated into the 1.69 patch as "Castle Exterior, Rural" I'd now have to say Seasonal Forest by Lord of Worms.  As well as that, I have a soft spot for CTP Babylon, but since I worked on it myself it's hardly fair for me to name it as my favourite.

All three of these are amazing as well. Seasonal Forest has a great deal of complexity (it actually comes with a short manual to explain how to use it) that gives you a lot of flexibility that you typically won't find in other tilesets. I just looked over CTP Babylon as well, and it made me practically weep that I don't have a desert setting for it in Sanctum 3. '<img'>

Another excellent tileset is Rocky Mountains by BloodMonkey. It's not as artistically beautiful as some of the others we've been talking about, but it partly makes up for that in being extremely builder-friendly and builder-useful. You can make a lot of interesting areas with it, as SirOtus proved by using it for most of his visually brilliant mountain adventure and P&P Conversion, The Lost Caverns of Tsojcanth.
               
               

               


                     Modifié par AndarianTD, 03 août 2010 - 05:56 .