Sorry on the delay -- NWVault crisis, engine bug crisis, helping Bort with his module, and some other stuff took higher priority than this since you're not even considering another ABC for at least a month anyway.
1) It helps to keep the focus limited. This way a builder will not be thinking "I want to do this grand project and need to collect such-and-such CC to do it" but "I can only use these haks. What can I do with them?"
4) I do not know if it was intended, but one helpful consequence of the sponsorship system was that it meant using only CC made by people still active in the NWN community, giving them an "advertisement for their wares" and thus a reward of sorts for sticking around all this time. A lot of CC is still being made for this game, but a lot of the newer (and often better) stuff tends to be ignored (relatively speaking) by module builders in favor of old standbys like CEP. I suppose one could argue that this is not the ABC's problem, but it always seemed to me that using it as a means to help promote some of this CC was a nice side benefit.
Incidentally, barring the complete replacement of the current system, I intend at some point to invite new CC sponsors to step forward for the next cycle. I would have already done so except that the recent issues with the vault will make linking to a lot of potential content somewhat problematic at this time, so this seemed a less than propitious moment to announce such a thing.
Definitely like the idea behind #4 and agree with #1. New CC sponsors would be nice -- and I'll admit I'm "guilty" of not any using CC in both my ABC modules. Might be a good idea to change that to showcase some of this stuff.
So getting a 99% on a test is just the same as failing? That is absurd. Furthermore, by this logic no conceivable award or evaluation system could be more lenient, or even truly different, than any other as all of them would ultimately boil down to only two awards: perfect and not perfect.
No, 99% on a test is the same as getting a 100% on the test -- both get A's. Technically that's not strictly accurate if multiple tests/HW/etc account for the final grade...but if we transfer your metaophor to the final grade (which is more apt) then a 99%, 100%, and 89.5% all receive A's.
In other words, 89.5% and 99% are not perfect but they still receive the highest award. That's the point I'm driving at -- a lenient system has to allow a non-perfect score to get the highest award. We don't have a special category for people who get 100% in a class compared to people who get a 99%. We only reduce their award once they drop below 89.5%.
And if someone ends up with 379 (or whatever defines the cut-off) we are right back where we started, only worse, because instead of being down by a few rather arbitrary numbers, he is down a whole award tier. Getting a 91% rather than a 92% (let us say) is a lot less likely to be upsetting than getting a B rather than an A.
Now if you are arguing that something like the points system devolves into a de facto award system due to the psychological effect of big round numbers (e.g., someone getting 200 rather than 199 points might seem like a bigger deal than getting 198 rather than 197) you might have some sort of point, but this would amount to criticizing it for being too much like your own alternative, which seems unlikely to be what you mean.
The first half is somewhat true, sure. But there's at least two counterpoints:
1. Even if getting a 91% rather than a 92% is less upsetting than slipping from an A to a B, both 91% and 92% are still absolutely terrible compared to a 100% which is considered the norm. So they're likely to feel a little better about being told they're terrible, I suppose? Not exactly heartwarming either way.
2. The odds of someone being caught in that situation are rather slim, you'd have to mess up considerably to drop below the best award and completely screw up to get the third best award. Your system may make people feel better 1% of the time but my system would make people feel better 40% of the time, if that makes sense.
Also, as I mentioned, I'm perfectly fine with scrapping both the original point system and the medal idea I proposed.
And no, I wasn't referencing round numbers whatsoever.
No, this is not at all a fair representation of my position. My position is that one should not declare something to be a requirement and then not actually treat it as a requirement. If it is not required in any way, shape or form to begin with that would be a completely different matter.
In your example Student A knew that only 3 things were required, so if he chooses to do an unnecessary fourth as well, that is his business. If instead he had been told that all four elements were required, only to discover that other students who had only met three of the requirements were being given the same scholarship due to some sort of favoritism on the part of the school administrators, he would then have good reason to be upset.
I will also note that this is practically the only definite position I have ever taken on anything relating to this whole discussion. I in fact modified the points system used in the previous cycle considerably in response to various suggestions, and have repeatedly indicated that I am completely open to, or might even prefer, scrapping it entirely in favor of a variety of alternatives. Almost everything I have said on this subject has been in response to you, in an attempt to derive some sort of meaningful critique, or even some sort of sense, from your often weird and contradictory statements.
How is this any different than
1. 2+ themes
2. Meet CC limit
3. No bugs
4. On time
Must meet three of the four to qualify for (best) award? That's what I've been saying the whole time! I have *never* claimed we should change something AFTER the fact to show favoritism.
One could argue that in the scholarship example you're encouraged to only do three of the four things as well (which makes it easier to obtain the needed GPA, for example), so you can't exactly argue that the above system encourages people to submit late and therefore that's bad since you're fine with the scholarship thing. Both "encourage" people to do less than the max but you're perfectly fine with that by your own statement.
You claim to want a more lenient system, yet criticize what is by far the most lenient system yet proposed (mine) and express a preference for less lenient ones.
Let's phrase this in school terms because we're on a theme.
You're claiming that it's lenient because you're giving partial credit, in effect. "Your answer to this essay question has a few minor mistakes, so I'll give you a B. I'm being lenient by not giving you an F for the mistakes."
I'm saying it's not lenient because if it was lenient you'd say "Your answer to this essay question has a few minor mistakes, but it's still good enough to be an A."
See the difference?
You deny that system's leniency while at the same time actually taking advantage of it to submit a module ridiculously late with trivial consequences - more late than would have been allowed at all under your proposed alternative.
Let's be absolutely clear about something: the one and only reason I am still even associating my module with the ABC is because there was a total of *one* actual submission. I'm not even putting it in for a "score" at this point and I don't even want one -- I'm submitting it so that there's at least a second module people can see and play.
If we had several other submissions I'd have either just completely scrapped the module or expanded it and released it completely outside of the ABC in a few months. I am under no illusions that it's anything resembling a "worthy" ABC submission.
And if me submitting it bothers you I'd be perfectly content with scrapping the project entirely right now rather than submitting it tonight/tomorrow. I learned what I wanted from the experience.
You claim that we do not need to be too concerned about the incentives built into any award system because people will be more motivated by their own pride (or something) anyway, yet, by your own account, you yourself reacted to the incentives in place in the latest cycle in an extreme way, and criticize proposed systems on the assumption that no one will be able to tolerate being evaluated as less than completely perfect by a system they are not supposed to be that worried about in the first place.
If a system that nitpicks every minor detail exists, at least some (or most) people will be motivated by said system.
Huge difference between "We don't really need firm rules, people will have their own motivation" and "Let's established firm and detailed rules and we'll expect people to ignore it."
You claim that there is no good reason to be afraid of anyone trying to exploit the rules after you yourself approached them in a highly exploitative manner, showing far more concern with getting every possible point, until that endeavor failed, than just focusing on your module as an end in itself.
The endeavor failed because of my pride and time limit -- I wasn't willing to release a module I wasn't content with just to score more points. What does that suggest?
...except that you apparently intend this as disagreement rather than agreement. Does this not seem rather weird?
No, because it's like saying the DnD grappling rules are just gravy on the combat turkey, ideally something not to get too worried about. Except, of course, the rules wind up being so involved that you HAVE to worry about them in order to do it. And by setting up such fine distinctions within the rules anyone who doesn't want to look worse than other people has to follow them very carefully and worry about them a lot.
Otherwise you'd get this conversation:
Bob: "Hey Joe, I see Chris got a 400 for his ABC project and you only got a 393. Why's that?"
Joe: "Oh, you know, I just didn't bother paying much attention to the rules. Whatevs!"