As a general note, I'm finishing balance testing on my ABC submission which is obviously rather "late" at this point, for reasons that'll become clear in this post.
1) Are you interested in participating in the next challenge?
Yes, but I doubt I'd be interested in participating until August.
2) What time limit do you think desirable?
One month. Frankly, I didn't even begin working on my module until a week into the second month. I think we should be doing one month cycles but encourage people to continue the same module for multiple months if they wish to make a longer module (or make individual chapters to a story in multiple modules) -- but they need to wrap things up and put a bow on it each month. I don't think giving people two months realistically is ever going to be better than giving people one month two different times -- and I think it'll be much worst most of the time. It is so easy for people to plan out something way beyond their ability to do in a given timespan and a one month deadline helps avoid that far better than a two month deadline.
3) How should themes/adventure seeds be chosen?
On a personal note, I don't hugely care as long as I'm not the one choosing them. I have plenty to work on as it is, the main draw of the ABC for me is trying to come up with something for an idea I'm not working on already.
The random choosing is probably ideal so that people don't skew the polls toward things they already have good ideas for, but a poll would also be acceptable.
4) Should the points system I set up for the most recent cycle be scrapped? Modified in some way? What alternative system of rewards could be employed?
Scrap the early reward at a minimum. I wound up falling behind near the end due to some unexpected RL issues that popped up and left me short on time. When it became clear I wouldn't be able to get the full points by having it in 3 days early my thought process quickly transitioned to "Well, then screw it -- if I'm going to lose points no matter what then what's the point?" The only reason I'm even bothering to finish it now is due to the overall lack of submissions -- but given the fact I no longer give a damn about the timing I've gone back and revamped some stuff that I could live with but wasn't happy with.
I'm unsure about the whole points thing in general too -- the problem is that it leads to ranking and judging points on the points value. If one ABC module scored 400 and another stores 380, most people will probably try the 400 point one first -- which again hardly seems fair to people who participated but wanted the 15 MB CC or whatever. It's not like we have hundreds of modules averaging out across a spectrum.
As an alternative, what about a "medal" system? For example, imagine the following are "violations":
- Being up to a week late
- Using more CC than described
- Using less than 2 themes
- Being buggy
Violate 1 or less and you earn a gold medal.
Violate 2 or less and you earn a silver medal.
Violate 3 or less and you earn a bronze medal.
Violate all 4 and you get a participation medal.
So you can still "break the rules once" and earn a gold medal, but each subsequent violation drops you another category.
5) Should people submit individual entries or first submit their modules to the organizer so they can be made into a combined entry?
I think the biggest problem with a combined submission is people updating their modules after the initial submission. If people A, B, and C submit modules and player A finds out there's a bug in his module...what happens then? He submits the updated version to you and you update the super pack or something? How often are you willing to do that? How often will you check for updated versions? Because all three might be finding a bug a day for several days which might mean you update the thing three times a day for four days or something.
I personally don't like the idea of finding a bug, finding it asap, and then having to cross my fingers that no one downloads the ABC pack until you update it.
On the flip side there's the question of "preserving" the original ABC submissions for posterity, even if the authors would want players to play the most up-to-date version of their module. So maybe it makes sense to have a "Legacy" pack of the original submissions and an "Current" pack of the bugfixed/improved stuff?
I'm not sure, just brainstorming on this last topic, will think about it some more.