Hi All,
Here is a semi-specific list of revisions to the Small Village Woes 1.30 refresh project since I began it a few months ago. I've written this list in a fashion to exclude severe spoilers.
- Reviewed dialogue/object descriptions for initial sweep of story edits, spelling, grammar, and action/highlight text additions.
- Expanded dialogue tree options.
- Deleted objects in areas to optimize usage of space.
- Made usable, inventory-less items narrate their description for the PC.
- Added new treasure scripts to various usable objects.
- Added experience point scripts to locked objects.
- Added extra treasure chests to game areas.
- Edited various sound objects volume.
- Edited various areas day/night volume.
- Added narrative triggers.
- Added Ranger-specific narrative triggers.
- Replaced old custom Henchmen scripts with HotU scripts.
- Edited Henchmen stats.
- Added additional SetFacing scripts to various creatures and area entry points.
- Edited prologue guards ability to fight wolves encounter.
- Edited lighting effects of most areas.
- Edited certain merchant items names, info, effects, prices.
- Edited encounter respawn rates.
- Edited Forest area tiles.
- Fixed stack overflow error toward end of module.
- Edited creature/mob stats.
- Added module Henchmen limits.
- Edited special camera transitions.
- Updated module guide and general information.
- Made Willy steal penalty permanent.
- Edited steps to reveal the largest module Easter Egg.
Additional Forthcoming Edits:
- Fix opening Willy dialogue tree.
- Fix Br'ei item sell back scripts.
- Fix end-of-game Henchmen transition bug.
- Raise Lynn level to 5.
- Remove highest end items from church merchant.
- Fix Lodge chest treasure script.
- Add Act 3 encounters.
- Remove Act 3 henchman summon option.