1, yes, and I know at least 2-3 friends who would be interested in playing it multiplayer off-hand.
If it's an organized game, perhaps you'll allow me to shadow your play session. That would be a hoot.
2, given that it's apparently without any custom content, it likely won't be affected too much. I don't even really remember what changed from 1.30 to 1.69, though. You probably won't have any of the new weapons like Dwarven Waraxes in the shops but that's likely an easy fix or you can just warn players.
2. This is my hope. If Bioware rewrote, edited, or deleted previous functions, then I might be in trouble.
And you're correct, I do not have any weapon in the game past version 1.30. When I released my last edit, the merchant functionality in NWN was terrible. Truly. You could not custom set price limits on items, you could not examine them for playability, or see how they would look in-game, it was extremely disorganized visually, et al. I spent a few weeks writing a custom merchant dialogue system that allowed players to not only see complete text descriptions of the items they were buying, but also see the in-game model of the weapon itself prior to purchasing it (with some special scripting). This system allowed users to buy items at customized prices outside of what the game engine declared. It also allowed me to code special privileges to certain classes, such as Clerics and Priests getting a special discount from the local church merchant. A rogue's penchant for thievery (with the steal skill developed) also affords him a higher chance to steal items from merchants. Players are also able to sell in-module items back to the store at prices that I determined, and were not able to sell out-of-module items to the store for ludicrous amounts. In 2003, again, the merchant system was a total mess.
3, no, I seriously doubt it. Even if it's truly amazing, that's quite a bit of work for one 4-6 hour module -- especially since people would have to find the actual patch for 1.30. Hell, I'm not sure "reverse" patching even works -- many people have the 1.69 version from GoG. So no "clean" install to even work from. I strongly suspect it'll be "It works in 1.69 or bust."
I've never download a hak pack for obvious reasons. The most popular ones today did not exist in 2003. The hak packs that did exist then were limited and unnecessary, in my opinion. Clearly, much has changed since then. I kind of feel a little bit like Rip Van Winkle. You're 100% correct. I can imagine most players today are using the retail 1.69 version. I had to specially buy a 1.10 version off of Amazon for $5.99, and then patch the game to 1.30 to even begin working on it.
In case anyone wants to know, you can download many different archived updates here, which is where I found mine: http://www.gamefront...erwinter_Nights