Okay, but I'm not sure what your overall point is? That's one spell that's been problematic/stupid/confusing in every implementation I've ever seen, be it Bioware or EMS or PW specific.
My point is that poorly documented changes to spells are a downside IMO and which one reduces the likelihood I will use the system if it is optional and reduces the likelihood I will play the mod if the system is not optional. Evard's is just an example I used of an EMS spell that I recalled reading the doc entry for and having several questions about what it meant. Sure, Bioware's implementation has problems, but I feel like I know how Bioware's works. As I already stated, that would not be the case without the wiki, but that isn't relevant because the wiki is there. (And, since, as far as I can easily see, EMS is a black box. The change documentation isn't always adequate, IMO, and I cannot easily read the source code to know what's actually going on.)
My point was that 95%+ of stuff seemed to be perfectly clear and generally better (balance wise) than Bioware.
And, I disagree with the "95% perfectly clear" number. I am certainly not going to go through the described changes for each and every spell that EMS tweaks, but here are things I consider to be less than "perfectly clear" in the first 20.
Charm Person
Is not the same as Charm Animal
Correctly is considered a hostile action
Duration raised to R/LHow is Bioware's Charm Person the same as Charm Animal? And, since there is no Charm Animal spell in NWN, the comment is unclear even if Charm Person is the same as some other unnamed spell.
Color Spray
Correctly does not affect Blind creatures
Combines effects correctlyUnclear what "Combines effects correctly" is supposed to mean, either in terms of some error in the Bioware version or in terms of a correction in the EMS version.
Scare
Fear for 1d4 R (W) or Shaken for 1RPlayers aren't told what shaken means. I am guessing the whole line is supposed to mean the target is either feared for 1d4 rounds or shaken for 1 round, depending on a will save. Does that mean there is no chance of not being affected if the target makes the save?
Ability Buffs
Per PHB +4 rather than 1+d4, and T/L rather than H/L
There's actually real value to casting these rather than drinking them nowNot clear why the Bioware version has no real value between cast versions and potions. I would guess this is some complaint that the Bioware versions last too long. But, if that is the point, then it would have been clearer to say that standard CL 3 potions will only last three minutes. Since the big change is the non-random strength of the buff, many readers might assume that was the issue and that maybe EMS potions don't give a constant +4 buff.
Combust
Stupidly overpowered: 10x the damage of Acid Arrow
Now correctly requires a successful melee touch attack
Lasts R/L max, primary and secondary damage both just L fire, max 10
Frankly, it's still stupidly overpowered
Correctly can be cast at a target more than onceNot clear why Bioware's Combust is 10x the damage of Melf's. (Not saying there can't be some set of assumptions about caster level and saves that make it 10x damage; just that the description doesn't make it clear why.)
Continual Light
Actually works nowAssuming we are talking about Continual Flame, no indication is given of how Bioware's version doesn't work or how EMS fixes it.
Darkness
This ridiculously overpowered spell is now PHB's 20% concealment20% concealment for whom? Even if the attacker has ultravision/TS?
Flame Weapon
Completely rewritten to work at least somewhat decently
Note that per BW the duration is actually 2T/L, not T/L like DarkfireFrom other discussion, it seems likely the first line means the spell stacks in a more limited way than Bioware's version, but this description doesn't say that at all. Bioware's version is already 2 turns per level (though the description was wrong), so there is no change to that aspect of the spell.
So, among the first 20 spells in EMS_Changes.txt, the descriptions for 8 already strike me as less than perfectly clear. BTW, my problem wasn't that the EMS descriptions weren't clear for 95% or more of the modified spells; that was your claim. I was only saying that the change descriptions left me less confident that I know what the spell actually does than I do for the Bioware versions.
(BTW, I want to re-emphasize that I am not saying that the Bioware versions of any of the above spells are superior to the EMS versions. Which version is superior by whatever metric one chooses is irrelevant to my point about poor documentation.)
What stuff beyond EBT seems poorly documented to you (not saying there isn't any, just saying focusing on that one spell seems silly)?
I wasn't trying to focus on one spell. I used one spell as an example because I recalled reading the doc entry for it and having several questions about what it meant and a non-trivial curiosity about whether the described improvement was even scriptable.
For some players (maybe the majority?), assuming that the spell sort of works may be fine. I generally play wizards hoping that I know in pretty decent detail what the spells do when they are cast.
I didn't say "sort of works," I said "perfectly fine."
In the context of documentation, I was referring to how well the player will understand how the spell works, not the spell's adequacy or which version better or worse by someone's subjective judgment. I was trying to say that I often want to know in some detail what the spell does and having to simply assume that it works in some way that isn't easy to look up is a problem for me.
But, plenty of EMS-altered spells quite frankly won't work the way they are described in game. The level 2 ability buff spells are an obvious example. EMS makes a simple change, and one that benefits the spell's target 50% of the time (and works to his detriment 25%). But, it certainly isn't doing what the player expects. Combine that with the changes to empower and a player has little idea what the spell will do.
It works to the target's detriment less than 25% of the time (it's only a detriment if the player has an odd stat AND would have gotten the 5). So more like 87.5% of the time the EMS version is equal or better (and it's far more consistent). Empower/Maximize seems simple -- the buffs simply always just give 4, period. Guaranteed +2 modifier to the stat of your choice, period.
LOL. I agree with your reasoning, but you have to apply it both ways. By the same reasoning, the EMS version is only better than the Bioware version 37.5% of the time because a buff of 4 is no better than a buff of 3 when the player otherwise has an odd ability score.
Ultimately the player is using Bull's Strength because they want to increase their Strength. And until now I've never seen anyone complain about getting 4 every time compared to 2-5. People like consistency in buffs.
I never said people wouldn't prefer a straight ability buff of 4 or even that I wouldn't prefer it. I was commenting that a person who read the in-game description wouldn't know what the EMS version was doing. (BTW, since my casters typically use empowered ability buffs for important stats, once they can spare the level 4 slots, then it becomes more important how EMS deals with empowered buffs.)
I have played Aielund a couple times now and never been struck by an outrageously unbalanced battle. Whatever balance improvements EMS may provide, Aielund is quite playable without them.
Then you were either not playing a caster or not abusing the default spell system. I can think of quite a few cases off-hand where the default system would make fights a complete joke for one or more reasons.
I
was playing a caster. Whether or not I was or wasn't "abusing" the default system in some undefined way I can't say. Obviously, in a particular situation, it would be possible to use some spells in a way that nerfed an opponent or a fight. I doubt that EMS eliminates that possibility. But, it wouldn't matter, since I never said it was impossible that certain fights might end up a "a complete joke" in the default system; I only said that Aielund was playable without EMS.
BTW, sorry if this post is a little mangled. On top of the annoying system where quoting someone's post deletes nested quotes, Bioware apparently has some limit on the number of quote blocks one can have in a post, so I had to get rid of some to get this accepted.