We are well past the due date now and only one submission has come in. So far as I can tell everyone but Cave Gnome gave up at some point? If you are still planning on releasing something late I would appreciate hearing about it.
I hoped to have more submissions before assessing this, but here goes:
Cave Gnome's points: 200
Broken down: 100 for a submission, +10 for using a recommended theme, +15 for using a theme from both lists ("Summoned" adventure seed + no more than one hak), +25 for being submitted on time, +25 for respecting CC limitations, +25 for not having game breaking bugs (at least, I did not come across any on my playthrough, might have to consider that one provisional in case someone else finds a serious bug).
Currently no one else has any points.
My brief review of Whack-a-Hole (trying not to be too spoilerish but not certain I will be 100% successful at that):
A short adventure presenting the player with some rather unusual problems that might require him to think a bit rather than just charge in and try to kill everything in sight. While the player is by design thrown into a somewhat confusing situation, my main criticism of it is that it just might be a little too confusing: it really puts the burden on the player to figure out what is going on, find hidden content, and figure out how various customized game systems function (or, in other words, now that I have played it, I think it would definitely benefit from having journal entries or something of that nature to provide some additional hints and exposition). That said, even without such aids, I was able to find some hidden things, defeat various enemies (mainly by indirect methods) and escape to complete the module. Note that it can definitely be helpful to play a rogue or other character able to move about stealthily, pick locks, and set traps.