Author Topic: Adventure Building Challenge, Spring 2014  (Read 2351 times)

Legacy_MagicalMaster

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Adventure Building Challenge, Spring 2014
« Reply #30 on: May 26, 2014, 11:32:34 pm »


               

Just for clarification's sake: on-time is by midnight on June 1st and early is by midnight on June 29th?



               
               

               
            

Legacy_rogueknight333

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« Reply #31 on: May 27, 2014, 09:19:57 pm »


               


Just for clarification's sake: on-time is by midnight on June 1st and early is by midnight on [May] 29th?




 


That is correct, though it occurs to me we might have an issue with participants from different time zones: i.e., a submission might be listed to me (on the east coast, USA) as having been posted after midnight when it was actually before it from the viewpoint of the one submitting it. So it seems we may need to have people declare what time zone they are in so appropriate adjustments can be made, assuming they are unable to submit far enough from midnight that it makes no difference.


               
               

               
            

Legacy_CaveGnome

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« Reply #32 on: May 28, 2014, 12:19:58 pm »


               


That is correct, though it occurs to me we might have an issue with participants from different time zones: i.e., a submission might be listed to me (on the east coast, USA) as having been posted after midnight when it was actually before it from the viewpoint of the one submitting it. So it seems we may need to have people declare what time zone they are in so appropriate adjustments can be made, assuming they are unable to submit far enough from midnight that it makes no difference.




 


I intend to submit my module before the fatidic limit (Europe West coast). It will be an alpha 'cause May was as rough as April (more computer problems, very little moding time, big RL woes) but there will be something.


 


Hoping others will release some work too ;-)


 


CG



               
               

               
            

Legacy_rogueknight333

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« Reply #33 on: May 28, 2014, 11:15:36 pm »


               


Hoping others will release some work too ;-)


 


CG




 


I second that. We are getting close to the deadline so hopefully several modules are also close to completion.


               
               

               
            

Legacy_MagicalMaster

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« Reply #34 on: May 29, 2014, 02:43:23 am »


               

I'll have something, just not as long as I'd like.



               
               

               
            

Legacy_MagicalMaster

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« Reply #35 on: May 29, 2014, 10:03:40 pm »


               

A thought occurs to me -- one possible solution would be to make the deadlines 0:00 GMT on May 31st and June 3rd, respectively, which are currently 27 and 99 hours from now.  It technically gives a bit more time to most people but also provides a completely standardized date/time for all submissions to compare against.



               
               

               
            

Legacy_rogueknight333

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« Reply #36 on: May 29, 2014, 10:44:06 pm »


               


A thought occurs to me -- one possible solution would be to make the deadlines 0:00 GMT on May 31st and June 3rd, respectively, which are currently 27 and 99 hours from now.  It technically gives a bit more time to most people but also provides a completely standardized date/time for all submissions to compare against.




 


I think a completely standardized date/time for submissions (presumably GMT) would make sense in principle and we could do that in future cycles, but I do not want to make such an ex post facto deadline alteration for this cycle. I imagine most if not all participants assumed they would have until May 29/June 1 from the point of view of their time zones and I do not want to confuse them by suddenly changing that.


 


Also participants should remember that while not ideal it is also not that big a deal if one has to submit a few days late bit late to make a few finishing touches.


               
               

               
            

Legacy_MagicalMaster

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« Reply #37 on: May 29, 2014, 11:59:57 pm »


               

Fair enough, though I picked those times precisely they would not hurt anyone at this point.


 




Also participants should remember that while not ideal it is also not that big a deal if one has to submit a few days late bit late to make a few finishing touches.




 


Speaking for myself, I'm going to submit whatever I have done by midnight tonight for me (six hours).  I could make it a lot better with another few days but I don't want to lose the points.


 


Edit: it's not going to be ready to be released in 45 minutes.  120-180 minutes, yes, 45 minutes no.  I was willing to submit an inferior product to avoid losing points but not one that doesn't have a decent ending.  I'm not sure what I'm going to do at this point -- very annoyed at the moment and feeling like the whole process has been tainted.  I'll probably just finish the material I meant to have done by today and not bother doing anything else.  Barely finding it in me to care enough to even finish what I have given that I'm having to turn it in late.



               
               

               


                     Modifié par MagicalMaster, 30 mai 2014 - 04:18 .
                     
                  


            

Legacy_Thalraxal

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« Reply #38 on: May 30, 2014, 09:57:35 pm »


               

I'm nowhere near being able to release something for this round.  That said though, I'm up for the next ABC and I'm hoping that I'll be able to join up before its half-over.



               
               

               
            

Legacy_CaveGnome

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« Reply #39 on: May 31, 2014, 06:35:09 pm »


               

At last ! Whack-A-Hole Alpha version 0.5 released !


 


 


 


http://neverwinterva...dule/whack-hole


 


 


Well, this is a simpler version  of what i had in mind, but something is better than nothing... :-)


 


 


CG


               
               

               
            

Legacy_rogueknight333

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« Reply #40 on: May 31, 2014, 08:58:37 pm »


               


I'm nowhere near being able to release something for this round.  That said though, I'm up for the next ABC and I'm hoping that I'll be able to join up before its half-over.




 


Once submissions for this cycle are in, I will attempt start discussion as to when the next should begin, as well as on thoughts as to how it should be organized now that people have some actual experience with the current rules, so stay tuned.


 




At last ! Whack-A-Hole Alpha version 0.5 released !




 


Congratulations on having the first submission!


               
               

               
            

Legacy_rogueknight333

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« Reply #41 on: June 04, 2014, 01:35:10 am »


               

We are well past the due date now and only one submission has come in. So far as I can tell everyone but Cave Gnome gave up at some point? If you are still planning on releasing something late I would appreciate hearing about it.


 


I hoped to have more submissions before assessing this, but here goes:


 


Cave Gnome's points: 200


 


Broken down: 100 for a submission, +10 for using a recommended theme, +15 for using a theme from both lists ("Summoned" adventure seed + no more than one hak), +25 for being submitted on time, +25 for respecting CC limitations, +25 for not having game breaking bugs (at least, I did not come across any on my playthrough, might have to consider that one provisional in case someone else finds a serious bug).


 


Currently no one else has any points.


 


My brief review of Whack-a-Hole (trying not to be too spoilerish but not certain I will be 100% successful at that):


 


A short adventure presenting the player with some rather unusual problems that might require him to think a bit rather than just charge in and try to kill everything in sight. While the player is by design thrown into a somewhat confusing situation, my main criticism of it is that it just might be a little too confusing: it really puts the burden on the player to figure out what is going on, find hidden content, and figure out how various customized game systems function (or, in other words, now that I have played it, I think it would definitely benefit from having journal entries or something of that nature to provide some additional hints and exposition). That said, even without such aids, I was able to find some hidden things, defeat various enemies (mainly by indirect methods) and escape to complete the module. Note that it can definitely be helpful to play a rogue or other character able to move about stealthily, pick locks, and set traps.



               
               

               
            

Legacy_MagicalMaster

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« Reply #42 on: June 04, 2014, 06:42:57 am »


               

I'll see if I can rally myself out of my depressed building stupor since I wasn't able to get my module done on time by June 29th.  Might finish it in a day or three, I guess, haven't touched it in nearly a week at this point.



               
               

               
            

Legacy_Zwerkules

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« Reply #43 on: June 04, 2014, 03:36:16 pm »


               

I have nothing to submit. It's very unfinished.


               
               

               
            

Legacy_CaveGnome

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« Reply #44 on: June 04, 2014, 06:07:13 pm »


               


my main criticism of it is that it just might be a little too confusing: it really puts the burden on the player to figure out what is going on, find hidden content, and figure out how various customized game systems function (or, in other words, now that I have played it, I think it would definitely benefit from having journal entries or something of that nature to provide some additional hints and exposition). 


 


Note that it can definitely be helpful to play a rogue or other character able to move about stealthily, pick locks, and set traps.




 


Thanks for trying WAH, rogueknight333. I will add journal entries, finish the gnomish contraption and will perhaps make things a little more difficult for rogues. I want to add a more evolved CC version (probably using a TAD creation) to the "no hacks" module (july at best).


 


CG