Author Topic: Module making with diamond edition [Answered]  (Read 504 times)

Legacy_Hypnotic Meat

  • Newbie
  • *
  • Posts: 4
  • Karma: +0/-0
Module making with diamond edition [Answered]
« on: June 21, 2013, 12:02:06 am »


               I purchased the diamond edition of NWN from gog a while back, and I was wondering if there would be any special requirements if I made a module with it.  Would it just require the base game and 2 expansions?  Or would only other people who had the diamond edition of the game be able to play my module? 
               
               

               


                     Modifié par Swingle, 21 juin 2013 - 08:21 .
                     
                  


            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Module making with diamond edition [Answered]
« Reply #1 on: June 21, 2013, 02:45:36 am »


               <climbing the palm...>

Once you've got the game up to date with the critical rebuild (some GOG downloads really need it) then, yes, the only basic requirement is the two expansions.

Anyone with NwN1 & both expansions will be able to play your mods :-)

If you add custom haks (such as Project Q or CEP) then they will also need those.

<...to get up to date>
               
               

               


                     Modifié par Rolo Kipp, 21 juin 2013 - 01:52 .
                     
                  


            

Legacy_Hypnotic Meat

  • Newbie
  • *
  • Posts: 4
  • Karma: +0/-0
Module making with diamond edition [Answered]
« Reply #2 on: June 21, 2013, 09:20:33 pm »


               Groovy, thanks.