Author Topic: Good community module with lots of custom monsters?  (Read 626 times)

Legacy_David O

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Good community module with lots of custom monsters?
« on: August 05, 2012, 10:01:30 am »


               I'm relatively new to NWN and brand new to the amazing community module concept.  Currently I'm finishing up chapter two of the Aielund Saga and having a blast with it, but I confess I was hoping for more custom monster content since the mod uses CEP and it's own hak as well.   

For example, the Greater Gelatinous Cube in the sewers under Fairloch, plus the undead creatures with their tongues sticking out (can't remember what they're called) really put a smile on my face.  I love encountering monsters I read about in my Monstrous Manual as a kid.  

So the order is:  a quality module with plenty of custom monster content, and preferably a lengthy one, at least 15-20 hours.  I'm not big on the concept of playing a four hour module.   But if there's a short  "must play" mod that fits the bill, by all means please let me know. 

Thanks in advance to those who can provide some guidance here!
               
               

               


                     Modifié par David O, 05 août 2012 - 09:25 .
                     
                  


            

Legacy_werelynx

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Good community module with lots of custom monsters?
« Reply #1 on: August 05, 2012, 05:19:45 pm »


               Not exactly played this, a showcase of custom creatures:
http://nwvault.ign.c....Detail&id=5326

This looks nice, Pool of Radiance:
http://nwvault.ign.c....Detail&id=6000

From the screens this new module use some new creatures:
http://nwvault.ign.c....Detail&id=6334
http://nwvault.ign.c....Detail&id=6319
http://nwvault.ign.c....Detail&id=6293
http://nwvault.ign.c....Detail&id=6276
http://nwvault.ign.c....Detail&id=6268
http://nwvault.ign.c....Detail&id=6266
http://nwvault.ign.c....Detail&id=6222

Gladiatrix and its sequel:
http://nwvault.ign.c....Detail&id=6310
http://nwvault.ign.c....Detail&id=6338

Good module showcasing a playable race(guardinals):
http://nwvault.ign.c....Detail&id=4832

Of all those I played only Gladiatrix and Guardinal and I can recommend wholeheartedly.
               
               

               
            

Legacy_David O

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Good community module with lots of custom monsters?
« Reply #2 on: August 05, 2012, 10:42:57 pm »


               Cool, thank you!  Anyone else?
               
               

               
            

Legacy_Empyre65

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Good community module with lots of custom monsters?
« Reply #3 on: August 06, 2012, 08:44:38 am »


               The Sands of Fate series, which is great for characters who finished HotU, has lots of custom monsters to fit the epic levels of the PC. Here are the 3 modules of the Sands of Fate series:
http://nwvault.ign.c....Detail&id=3940
http://nwvault.ign.c....Detail&id=4208
http://nwvault.ign.c....Detail&id=4968
               
               

               


                     Modifié par Empyre65, 06 août 2012 - 07:45 .
                     
                  


            

Legacy_rogueknight333

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Good community module with lots of custom monsters?
« Reply #4 on: August 06, 2012, 03:39:51 pm »


                S4 - The Lost Caverns of Tsojcanth is a good module with lots of unusual custom monsters in it.
               
               

               


                     Modifié par rogueknight333, 06 août 2012 - 02:42 .
                     
                  


            

Legacy_David O

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Good community module with lots of custom monsters?
« Reply #5 on: August 07, 2012, 09:31:19 am »


               I thank you both as well.  I do plan to check out Sands of Fate, but I'd first want to re-play HOTU to develop a better character than I did last time, and I'm just not in the mood for it at the moment if you know what I mean - especially since I've just learned about the community mod phenomenon.  

Rogueknight this version of "The Lost Caverns..." is exactly what I'm looking for at the moment, at least it appears to be now, about 45 minutes into the game.  I'm not crazy about the resting rules (only heal 1 hit point per character per rest, for those who don't know), and I keep forgetting to tie up my pack mule before checking out potentially dangerous terrain ahead, only to discover after a battle that it's been slain!  The pack mule idea is pretty cool in general though.  

Already encountered several creatures I've never seen before, including a very large snake.  For my PC I decided to go with an elf paladin focused more on being a strong melee fighter than anything else.  I named him Vagn Holmboe, after the late 20th century neo-classical music composer from Denmark.  '<img'>
               
               

               


                     Modifié par David O, 07 août 2012 - 08:34 .
                     
                  


            

Legacy_David O

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Good community module with lots of custom monsters?
« Reply #6 on: August 11, 2012, 07:08:28 am »


               Ugh, the constant need in "The Lost Caverns..." to rest and maintain food and water supplies has really gotten on my nerves, even though the game is otherwise pretty good.  I know this particular module is meant to be a recreation of an old PnP campaign, but only being able to carry one bag of food and one bottle of water at a time with a team of four heroes and a pack mule just doesn't make sense, in my opinion.  Plus for some reason large groups of custom monsters in this module sometimes seem to overload my video card or something, because it gets pretty choppy.  Groups of the same size that are not custom run smoothly, however.  

I'll probably come back to that one, for now I've just started "Cormyrean Nights" with the same paladin character and it's great so far - although I haven't seen any non-standard creatures like those I'm seeking.
               
               

               


                     Modifié par David O, 11 août 2012 - 06:09 .
                     
                  


            

Legacy_Mr. Versipellis

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Good community module with lots of custom monsters?
« Reply #7 on: August 16, 2012, 04:23:42 pm »


               I hate to self-promote but I've got a module in the pipeline which is set in a custom setting and uses almost entirely custom monsters! I mostly used CEP appearances, but I think it's got a reasonably unique flavor.