The Underworld II (CEP v2.4) Documentation (Still NOT Complete Yet)
Designed By Genisys / Guile
This project will probably not be completed till October - December 2012, I still have much work to do!
Features: (v1.2 = Version X . Revision X)
(The features below were a 4 year compilation of work in scripting alone!)
Over 300 Quality Areas
The Genisys SubRace/Subclass System (Over 70 Subs!) << Wow!
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The Genisys God Level System v1.2 (Levels 41 - 80)
**NOTE* The Genisys Forge may or may not be in the final version**
The Genisys Enchanting Gems System v2.2 (A better reward than generic treasure! )
The Genisys Custom Spell System v3.1 (Taking Epic Spell casting to a whole new level of fun!)
The Genisys Custom X2 Treasure System v2.3 (Totally custom, no generic treasure!)
The Genisys DM Assistant v2.2 (Full Alignment Shifting / Releveling Functions)
The Genisys Persistent Banking System v2.2 (XP & Gold Banking)
The Genisys Custom Scripted Items (Over 100 Special Items!)
The Genisys PC Wand v3.2 (The best PC Assistant Tool In The Game, period!)
The Genisys Chat System v2.3 (We don't spy on your tells!)
The Genisys Integrated System Resources v2.2 (Multiple System all scritped together..)
The Genisys CEP v2.4 FULL Custom Crafting System v1.2 (Definitely the best crafting system available.)
The Genisys Special Feats System (A Quality Revisions of some feats that are not really used by anyone.)
The Genisys Polymorphing System v2.2 (The Best Polymorphing System IN THE GAME!)
The Genisys Custom CEP v2.4 Summons (No more worthless summons!)
The Genisys XP System (Designed with fairness & better scaling of XP based upon the challenge)
The Genisys Custom Spawning System (more randomness & random encounter distance)
The Genisys VFX Systems (Makes a Fantasy world truly magical looking)
The Genisys Anti-Cheat System (No more logging in uber toons or exploits allowed!)
The Genisys Persistency System (Works off just 1 token! Include Persistent Location Storage too!)
Other Builder's Work that will be in the module...
Updated Mil Tailors w/ Full CEP v24 Crafting!
Scarfaces Persistent Storage System - Up to 70 Items Only...
More to come, (as I can remember them all, believe me there is a lot of systems in there!)
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Storyline
The Underworld is a dark place, somewhere in the Plane of Limbo, exactly where though not even Asmodeous
himself can tell you. It's a Hall with many doors, which connect to various places on different planes, many
of which reside on the Prime Material Plane. Each portal / door will lead you to a rich adventure (30 min - 3
hours), which is sure to please many players. There really is not much storyline behind this Dungeon Crawler
Module, however, that doesn't mean the module is without a plot! Indeed, the great plot behind the module is
finding the Seat of Judgement, where one can ascend to become a God, be cast into to Hell, or cursed to walk
the planes for eternity! The greatest allure of the Underworld II is the promise of power & quality magic, if
you like challenges & quest, there are plenty of those too! Unlike the original Underworld, this version has
more areas, higher quality systems, adventures, and more reasons to love it!
Ideally, the Underworld was designed with 5 major things in mind:
1) Fun
(Because this is the heart of the game, a Fun Fantasy World where your Imagination should run wild!)
2) Convenience
(Because nobody likes walking in molasis for 4 hours to kill 2 goblins either!)
3) Balance
(Because nobody likes being constantly overchallenged without having even a prayer of winning!!)
4) Replay Value
(Because if it's not fun the first time, they aren't going to go back and play it again!)
5) Quality
(Because nobody really likes browsing a bunch of bland & empty maps!)
Though, this by no means limits what the Underworld II is about or has to offer, hardly.
I took much time and through a lot of hard labor and planning, have constructed a lot
of quality custom content to make the game all the more enjoyable for everyone!
Of course, anyone who has known my work, knows that I tend to favor more powerful & higher magical worlds, ones which the PC's are the Heroes of the story, not the villans.. Though, in the Underworld II expect challenges to be hard, but not as overwhelming as the first Underworld (unless it's a party adventure). I am working this module to be mostly Solo Play and will be personally testing each area with multiple different characters to ensure quality challenges persist for solo players, though there will still be a heavy focus on Party Adventures as well, definitely...
I'll be working quite a few quest into this module with good storyline, so you don't get bored, happy hunting!
Modifié par _Guile, 30 mai 2013 - 08:02 .