Author Topic: Working on a new module called "Bastion's Break"  (Read 774 times)

Legacy_cheerful_linus

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Working on a new module called "Bastion's Break"
« on: March 12, 2012, 03:00:12 am »


               Hello all,

I wanted to give a heads-up about a module that I am working on, called "Bastion's Break."
I've been building for about six months now (with about a year and a half's worth of development left to go).
Despite it being the first module that I have worked on, I've been pretty ambitious while working on this and I hope that it will be an enjoyable and unique experience for all.
I have about 120 quests planned (only around 70 of which are open to a player each run-through, depending on their choices), as well as a whole number of different systems not in the original NWN campaign, the expansion nor even in some of the NWVault's Hall of Fame modules.

And, ideally, it shall be completely typo-free! And open-ended!

Thank you for your time! Below is the description I have written up for the game. Please do visit me at my blog for updates on the game: enigmata-familiaria.blogspot.com.

--- Bastion's Break ---

Your whole short life, you've been a poor, young outcast - shut out of opportunities and forced to survive alone in a forest after running away from a Waterdeep poorhouse. But when fortune strikes in the form of a friendly wizard who teleports you to a bustling city, what will you do? What kind of name will you make for yourself in the city of Bastion? A hundred paths arise.

** An urban epic. **Gameplay hours: 10 - 30, depending on the amount of side-quests one does.

Commentary:Bastion's Break is a game at once open-ended and linear. The module is about the city; the focus is on its flourishing life and complexity. Bastion is a fictional city that I have created, which has never before been seen in the greater Dungeons and Dragons lore. You have the freedom to join any one of its ten guilds - good, neutral or evil - and your actions will affect inter-guild relations and the political state of Bastion. The linearity comes from the main plot which, though big, is only a relatively small portion of the module as a whole. No matter what guild you join, the main plot will play out almost the same way (though with different motivations driving each guild).

I have attempted to create this game with fluidity in mind. While combat is certainly a way to solve your problems, it will not be the only nor the most fun way. The goal is to prefer no classes over others. Magic-users have their own advantages, as do warriors, thieves/rogues, clerics and bards.
               
               

               


                     Modifié par cheerful_linus, 13 mars 2012 - 04:37 .
                     
                  


            

Legacy_Deleee

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Working on a new module called "Bastion's Break"
« Reply #1 on: March 13, 2012, 01:08:50 am »


               Sounds good, looking forward to playing it
               
               

               
            

Legacy_MrZork

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Working on a new module called "Bastion's Break"
« Reply #2 on: March 13, 2012, 05:25:41 am »


               Read your blog entry and the module concept looks very cool. Some of the new features should add some spice to the game.

The AI improvements could be quite a game-changer. In particular, your note on sneaking casters reminds me that smarter casters would really be a boon, as those are the guys that seem to be least effective relative to analogous PCs. But, all AI enhancements are useful, because they give us both unexpected and realistic. Kiting archers, clerics that heal and resurrect their allies, etc.

I see that completion isn't planned anytime right away, but that's realistic. Now and again we hear people announce that they have a great idea for their first module and they plan to release it in three weeks. It seems like many of those never see the light of day. I am glad you have a pragmatic feel for the time needed to build a rich module.

BTW, is the plan for this to be SP, MP, or both? The description sounds SP at this point, but MP modules are also in demand for folks who like to use NWN for some quality gaming time with friends.

Hope to see more as you reach your milestones.
               
               

               


                     Modifié par MrZork, 13 mars 2012 - 05:27 .
                     
                  


            

Legacy_cheerful_linus

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Working on a new module called "Bastion's Break"
« Reply #3 on: March 13, 2012, 06:15:57 am »


               @MrZork
Thanks so much for your response! It's certainly going to be SP. A large portion of the plot would probably be most effective with SP, since I'm hoping to convey a feeling of loneliness or of "hanging by a thread," as the PC has always been an orphan and an outcast. Also, it makes it logistically easier for me to build the module. I don't think I'm quite ready for an MP module yet, but hopefully, they will be next on the docket!

I've noticed the difference in sheer fun when enemies actually hid in a few of the HoF modules - (i.e. Stefan Gagne's Skeletal Agents and Rock Eaters in Hex Coda 1), so I just extended the idea to mages, shadowdancers and archers. The kiting archer (but with stealth too) was actually one of my planned AI's, that I called the "Snipe-and-Run." '<img'>
               
               

               


                     Modifié par cheerful_linus, 13 mars 2012 - 06:16 .
                     
                  


            

Legacy_cheerful_linus

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Working on a new module called "Bastion's Break"
« Reply #4 on: April 26, 2012, 06:06:45 am »


               For the greater NwN Module Community -
I wanted to post an update on the progress of Bastion's Break.
Up to this point, there has been:

- a new magic crafting system implemented
- new AI types created and used for different creatures
- beta-testing for the almost-completed Chapter 1 section of the plot
- an interactive user-activated map of the city created

Anyone interested can check out my blog for more details on the updates:
enigmata-familiaria.blogspot.com
               
               

               
            

Legacy_Vehemence_

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Working on a new module called "Bastion's Break"
« Reply #5 on: April 29, 2012, 06:35:02 pm »


               I cant wait to play this! I feel spoiled already with the epic Sword Fight Chapter Two released, but two epic modules this year? Bliss.

If you need any testers or help, lemme know.