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Technically what do you have to do to support multiplayer in a module?
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Topic: Technically what do you have to do to support multiplayer in a module? (Read 599 times)
Legacy_Lich Larloch
Jr. Member
Posts: 58
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Technically what do you have to do to support multiplayer in a module?
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on:
October 27, 2011, 12:55:11 am »
How come you can't play single player modules with multiple people? Does it require ceartin scripts to support multiplayer?
Thanks.
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Legacy_MrZork
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Technically what do you have to do to support multiplayer in a module?
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Reply #1 on:
October 27, 2011, 08:43:06 am »
Basically, yes. The scripting in many SP modules makes assumptions that don't work well when another PC is present. For example, cut-scenes may not play properly, combat encounters may not be balanced for extra players, and so on. However, the real issues are more hidden, such as SP scripts may not check every PC for needed plot variables and so on. For example, if a script sets a certain variable on the first PC that enters a castle and a boss villain does something specific when that PC walks into a room (say he summons his minions to fight or he teleports the PC into a dungeon), then what happens if a different PC walks into the room and he doesn't have the variable set properly? Or, what happens when a conversation with an NPC is supposed to lead to some dialog if the PC has picked up a certain plot item, but a different PC has picked up that item and he doesn't talk to the NPC? Things like that can range from minor annoyance to plot-breaking disaster.
For what it's worth, there are some SP modules that work pretty well with multiple PCs. For instance, I think that Hordes of the Underdark is supposed to be SP, but it plays pretty well with more than one player as long as the same player does all the interaction with the NPCs.
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Legacy_Vibrant Penumbra
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Posts: 238
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Technically what do you have to do to support multiplayer in a module?
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Reply #2 on:
October 28, 2011, 05:15:25 pm »
I'm told the Prophet series is also quite flexible.
I'm hoping it is as flexible as my, shall we say, morals?
Modifié par Vibrant Penumbra, 28 octobre 2011 - 04:17 .
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Technically what do you have to do to support multiplayer in a module?