Planning - As in; having a decent story to tell
Planning - As in; keeping size of areas 16x16 or smaller. (Yes, you can make them bigger, but take a moment, create a single area that is say 32x32, and go "play" by putting your start location in one corner, and having some sort of target in the opposite corner, and see how long it takes you to RUN to that target. Most players won't bother with completing large area mods as it typically takes too long to get anywhere to do anything.
Planning - As in; reading up, learning, from the Custom Content Guide, read and learn from the various tutorials available on the vault.
Planning - As in; Tell the story you STARTED to tell. Don't get too side tracked by "oh, that's a neat idea" type of bloat. Many a mod has never been completed due to having too many changes along the path. Keep to your original story. Tell that story. If you don't have a specific need for a Dragon's Cave in your story, don't put one in just because it looks cool.
Planning - As in; Write your story first. Literally, write it down, or type it up somewhere, it will help you to flesh things out.
Of course, all of the above assumes you wish to tell a story, and not just create a bunch of hack-n-slash encounters. For general hack-n-slash, no planning is necessary, just slap it together, at least that has been the evidence provided by the hack-n-slash modules I have seen.
P.S. Did I mention Planning? I am sure I did, but it seems that lots of folks forget that.
Modifié par Bannor Bloodfist, 20 octobre 2011 - 06:34 .