Decedion wrote...
Again, thanks for your response and I appreciate you looking but I sure don't want to put you to any trouble. I figured out the Wyvern take off and landing as I monkeyed with theEffectDisappearAppear function last night and wrote a few "effect' scripts.
Man I wish the team that created.WCoC would do another module for NWN. I bought the NWN2 when it came out but It just didn't compare, IMO of course, to the original. To me, the interface was so much more convenient in NWN. I think I'll try PoTSC this weekend; time and family permitting.
I just remembered, I thought the surviving henchman dragging the PC to safety was a clever on player death module script and was curious how that worked.
I was only involved the last 4 or so months of WCoC development. I stuck around with the team a couple years afterwards though.
I can tell you that a lot of the people are still around and talking.
Though really putting the amount of time we did into these projects is not something you can do repeatedly without being able to justify your time. We cannot charge for a module. It is not permitted by the EULA. So, myself and others on the team have been toying with making our own games.
This means we typically are starting with things less technically challenging than an RPG for our first projects. An RPG is perhaps one of the most challenging game designs there is. When you get down to all the nuts and bolts an RPG requires more types of systems than any other design. Inventory Control, AI pathing, Scripted event, dialog systems, skill systems, and the list just goes on and on...
So, when we look at something like a beautiful FPS game and think it is amazing it is usually the tech behind the engine and the modeling job the artist have done which make it truly amazing. Most FPS games have far fewer actual systems than an RPG. Though some seem to be merging and getting some of these systems as well.
I am working with at least one DLA member on a project and if we get up to speed eventually we'll think about something RPG related. We want to become cohesive as a team (we are much smaller than DLA) and release a few things and then we'll see if we can manage to build the systems needed for an RPG. If we can then we'll do something.
Do I see myself or the people I am working with returning to NWN? Not likely. I would dabble with projects from time to time and have an almost finished project that was kind of cool but, when Bioware CD-KEY storage went down and I lost some of my family members keys to the game and could not reinstall them after reimaging their machine I figured it was time to move on for good.