Author Topic: Wyvern Crown of Cormyr  (Read 5499 times)

Legacy_TimG

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Wyvern Crown of Cormyr
« Reply #15 on: October 05, 2011, 03:17:56 pm »


               now is the time to try them again before the chance evaporates
               
               

               
            

Legacy_Metaldwarf

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« Reply #16 on: October 05, 2011, 03:45:53 pm »


               

TimG wrote...

now is the time to try them again before the chance evaporates


Did so, and (surprise surprise) it still tells me that 'nwn cannot be found' so it seems I won't be able to enjoy this module. I would even pay for it and the PoSC before I shelled out money for DA2. (Hinthint bioware)
               
               

               
            

Legacy_TimG

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« Reply #17 on: October 05, 2011, 04:21:14 pm »


               I am no tech guy but I am pretty sure there's folks here that can get this going for you.  It is probably an issue with the installer program not finding the NWN directory or somesuch but one thing is certain and that is that we have a limited window to experience a product not currently for sale.
               
               

               
            

Legacy_jmlzemaggo

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« Reply #18 on: October 05, 2011, 05:05:56 pm »


               A) I just manually installed the WCC module I got from those new links, and launched it from the premium area on the NWN screen, and it works fine, but I'm on a Mac. 
So, maybe, a manual installation would do...?

Bannor Bloodfist wrote...
As to the afor mentioned Horse Hat... yeah, that was a bugger.  Some pc's and vid cards just can NOT handle the way the horses were developed as a tail.  

'B)' I had that "horse as helmet" bug right away (does anyone know if WCC is supposed to start on a horse, as it seems?)
Anyway, it is a phenotype problem, and I fixed it through the:
"PC Customizer, in game : Customize Character, by Kamiryn",
a mod I've always "on" which can be used in game (Tip N°3 in my list in my signature).
by simply choosing a more appropriate phenotype (Current is: Normal_M(3) for now)
Now, I'm also almost certain, phenotypes can be changed by debugging (also in my list, Tip N°31), if one doens't want to use Kamiryn's jewel... for some obsure reasons...  ':blink:'

':sick:' The bad news being that stupidiest "online identification system" is still on... ':sick:'
A pain only for those who actually payed for that premium.
               
               

               


                     Modifié par jmlzemaggo, 05 octobre 2011 - 11:10 .
                     
                  


            

Legacy_Bannor Bloodfist

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« Reply #19 on: October 09, 2011, 11:07:16 pm »


               

jmlzemaggo wrote...

A) I just manually installed the WCC module I got from those new links, and launched it from the premium area on the NWN screen, and it works fine, but I'm on a Mac. 
So, maybe, a manual installation would do...?

Bannor Bloodfist wrote...
As to the afor mentioned Horse Hat... yeah, that was a bugger.  Some pc's and vid cards just can NOT handle the way the horses were developed as a tail.  

'B)' I had that "horse as helmet" bug right away (does anyone know if WCC is supposed to start on a horse, as it seems?)


No, you are not supposed to start on a horse.  But if your PC character that you start the mod with, is a non-standard pheno, that could explain the problem.  As to WCoC starting up with a horse the answer is no, you are supposed to require a bit of training before you can accomplish riding a horse.  So, the first time you get the chance to mount a horse is later in the mod.

Anyway, it is a phenotype problem, and I fixed it through the:
"PC Customizer, in game : Customize Character, by Kamiryn",
a mod I've always "on" which can be used in game (Tip N°3 in my list in my signature).
by simply choosing a more appropriate phenotype (Current is: Normal_M(3) for now)
Now, I'm also almost certain, phenotypes can be changed by debugging (also in my list, Tip N°31), if one doens't want to use Kamiryn's jewel... for some obsure reasons...

The bad news being that stupidiest "online identification system" is still on...
A pain only for those who actually payed for that premium.


Well, you can re-route the search for the nwn master server to your own local pc's IP or just redirect it to 127.0.0.1.  That solution has been mentioned a few times in the "master server down" thread.
               
               

               
            

Legacy_Tchos

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« Reply #20 on: October 13, 2011, 02:10:12 am »


               While on the subject of Wyvern Crown of Cormyr, does anyone know if it's possible to find the information Manthis seeks for the Ride Like A Centaur quest?  I've been to every location in town and talked to every named NPC, and found nothing.
               
               

               
            

Legacy_jmlzemaggo

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« Reply #21 on: October 13, 2011, 07:13:35 pm »


               

Tchos wrote...

While on the subject of Wyvern Crown of Cormyr, does anyone know if it's possible to find the information Manthis seeks for the Ride Like A Centaur quest?  I've been to every location in town and talked to every named NPC, and found nothing.

Unfortunatelly yes.
There is that Lord's mansion near the shopping building where that girl Alice? gives you some quests.
That Lord is the one bad guy. You get the quest from her (Alice) actually, she wants you to find a unicorn that he (the Lord) lost, a quest which is gonna take you to that only priest in town... and so on. 
Let me know if you need more, I might have a (old) save game in this area... 
I love that module. 
Maybe it's just about time to replay it... 
               
               

               


                     Modifié par jmlzemaggo, 13 octobre 2011 - 07:01 .
                     
                  


            

Legacy_Tchos

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« Reply #22 on: October 14, 2011, 02:53:21 am »


               The girl who wants to impress a hunter?  I have a white stag quest from her.  I was actually thinking it would anger Manthis if I went out and killed it, since he was asking me to put a stop to the killing!  I'll try it out.

Edit: Well, no luck.  I have the quest to go out in the forest to find the stag for Jenny Drabb, but it won't let me do it.  When I try to leave town, the only option it gives me (aside from gathering up the horses) is to go directly to Polter's Fort, which is where Manthis is.  So all I can do is tell him I failed.
               
               

               


                     Modifié par Tchos, 14 octobre 2011 - 03:37 .
                     
                  


            

Legacy_jmlzemaggo

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« Reply #23 on: October 14, 2011, 05:11:36 am »


               Alice, not Jenny, that shadowy girl who gives you some quests in that special expensive shop. (The "White Stag" is for much later)
Don't worry, the story holds itself, even if it feels a bit jerky sometimes.
From what you're saying, it seems you've got to do the "unicorn" quest before leaving for the "poltergeist" one.
Again, her name is Alice, almost certain.
               
               

               
            

Legacy_Tchos

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« Reply #24 on: October 14, 2011, 05:18:33 am »


               Okay, Alice Broadhand, in the Six Coffers.  She offered the unicorn quest you mentioned, and Lacinda just now commented that it sounds like it's connected to Manthis' quest.  Thanks!  I can proceed from there, I think.  '<img'>
               
               

               
            

Legacy_jmlzemaggo

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« Reply #25 on: October 14, 2011, 09:26:26 am »


               Because of that very thread, I started to replay it, after four years. I always kept a great memory of it, but I forgot how great that module really is, now that I can see it maybe better today as a more experienced player, in the writing, its design, its "realism", even if it's a bit linear behind the amazing front row fireworks... even being a "smart-linearity" partisan type of player myself... 'B)'
There is nothing I hate more than being confused or even lost when gaming.  
Mostly because of these "New options available!" pop-ups you mentionned in the transition areas. Which, in fact, gives you... only one choice... To make it simple: your next quest. 
It's like living in the Middle Age, but already travelling with a rocket through Cape Canaveral. Way too much of a "high-techy exploit" for my test.
Quite 'desimmersing', but it's minor compared to the general quality of the module. 
Which makes me realize how much I hate that 'module' word for a game... the "rocket syndrom", I suppose...
Dialogs, smitty's improvements, constantly updating gear in shops, (customizable!) horses (a "horse system" maybe a bit outdated today, but I can't forget WCC was the first module offering me the "horse riding" feature)
It's a truly written story, before anything else, and nothing can beat that. That "Dragon Castle" chapter, for instance, is still one of my best NWN memories. 

Game on!
               
               

               


                     Modifié par jmlzemaggo, 14 octobre 2011 - 09:00 .
                     
                  


            

Legacy_DevaWinblood

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« Reply #26 on: October 14, 2011, 09:07:02 pm »


               

TimG wrote...

I tried WCOC but couldn't get past the "horse for helmet bug"


Sorry, I couldn't quite fix that bug.   I did get it fixed on most systems.   We really pushed the engine in NWN further than it was supposed to be.

What you called "horse for helmet bug" I would curse at and call "Horse Hat" while trying to fix it.

It is heavily tied to the mounting animation.   In fact when we were working on that module the animator that made that told me I should just scrap it and make you appear on the horse.   I told him the animation looked too good and I wanted to make certain other people saw it.   WOW and other things you just go from standing to being mounted instantly.   I thought the mounting animation was classy and I fought to keep it in the module.

What it boils down to is the following in the engine:
If you set a tail, a phenotype, and possibly an appearance all placed close together in time (though delays can make it worse) the engine will display something like horse hat.   If you debug it and make a wand or something to check and see if the phenotype, tail (how horses are implented), and appearance are correct they will be set correctly in code but, not show properly on screen.

I spent probably 100+ hours working on this issue for Wyvern Crown of Cormyr.   I had all kinds of delays in place because, that logically is how you would think it would be fixed.   I'd get it looking great on my machine and then our testers would jump in, or Bioware's, or Atari's and suddenly they'd have horse hat.   Sometimes people would be on a machine of lower specs than mine sometimes much greater specs.

A number of us started doing tests together and we found out that the most likely way to avoid this was to immediately apply all those changes in sequence with absolutely no delays.

This did work in most (not all) cases and I am sorry you experienced horse hat.

A year or so after that Bioware asked me to make the official scripts for the public so others could implement horses.   That is what is in the 1.69 patch.

There are quite a few switches you can enable that will disable mounting/dismounting animations, tweak timings, etc.   So, you can with those scripts go the WOW (instant mount) route.   Again it was not perfect as we were doing things with the engine that it was not designed to handle.

I would have liked to have revisited Wyvern Crown and put my 1.69 patch scripts into place.   I think that potentially could have helped.   That was not an opportunity that ever came up since 1.69 was the last officially sanctioned project for NWN1.

I still consider it my all time favorite game.   I built so many things with it.  I got a computer out of it.   My wife and I were flown to Bioware in Edmonton for a few days thanks to it.

Good times...    Now, I may need to buy more copies at GOG.COM since I had my cd keys on nwn.bioware.com and can't get to the 4 or 5 different keys I had.   I have my own.   I don't have my wife's, and my two sons'.

Anyway, I felt like chiming in about the old Horse Hat problem.

-- Deva Winblood,   Scripter - Wyvern Crown of Cormyr,  Scripter - NWN 1.69 Patch,  Creator - NPC Activities,  Co-Creator - RTS - Harvest of Souls


EDIT: I will say I've learned a lot more about that bug since those days.   If you make any modules where you make NPCs that are the same NPC but spawn with different heads, phenotypes, clothes, etc to simulate crowds you'll sometimes see a headless person.   If you save and reload it is usually fixed as the head was right in the system but, the display side did not update.   Sometimes leaving and coming back to an area will fix this as well.   This may have had some impact on Horse Hat as well so, I throw that out there for any of you that run into in Wyvern Crown of Cormyr.
               
               

               


                     Modifié par DevaWinblood, 14 octobre 2011 - 08:12 .
                     
                  


            

Legacy_DevaWinblood

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« Reply #27 on: October 14, 2011, 09:27:34 pm »


               

jmlzemaggo wrote...

Are you using some kind of "combat animatons" or did you alter the phenotype of your PC in some ways?
Or the  Customize Character, by Kamiryn?
That really does ring a bell, I saw that happening, and it's quite an easy fix... but I'm a still a little confused. 
So far I see it as a phenotype, (or racial?) problem. Are you human? No, not you, but... 
More infos? 


If they start out the module with a horse then as Bannor Bloodfist (tester extrodinate who saved my butt many times) pointed out then something is wrong with the character as you don't start with a horse.

Horses consisted of a unique appearance
A phenotype with bowlegged look
and the horse as a tail.

If you imported a character and it did not have the 3 of these things set correctly you'd get the horse hat.

What we found with the engine though is that the phenotype, tail, and appearance could in fact be set correctly and the visual part of the engine did not correctly update.   This is what causes most horse hat symptoms, and invisible heads in other dynamic content modules.

So, yes using a tool like you suggested could fix the problem especially since saving, exiting, and then loading the game from your save potentially could fix it as well (though not if it was a character already on a horse).


EDIT: Occasionally in testing when trying to fix this we ended up with some things worse than Horse Hat.   Things not appropriate for younger audiences that you'd only expect to hear about from trips to smoke filled back rooms in Mexico involving a donkey.
               
               

               


                     Modifié par DevaWinblood, 14 octobre 2011 - 08:29 .
                     
                  


            

Legacy_jmlzemaggo

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« Reply #28 on: October 14, 2011, 10:19:52 pm »


               @ DevaWinblood and WCC players candidates
I just replayed WCC, and I had the greatest time again, even more than 4 years ago when I bought it. So firsty, thanks!
I had that "horse hat" right away, but was lucky enough to fix it quite easily for it didn't bother me no more afterwards. (All my PCs have highly "illegal" origines, no birth certificate... ':bandit:')

For the records:
2 3 steps: 
1) Phenotype: Set your PC back on the back of that horse. (I used Customize Character, by Kamiryn myself, but debugging might work)
2) Dismount: Simply dismount the "fake horse" through the radial menu, just like you'd do with a regular one. 
3) Enjoy WCC
which actually makes three steps... ***editing***
Sorry. :innocent: 
               
               

               


                     Modifié par jmlzemaggo, 14 octobre 2011 - 10:18 .
                     
                  


            

Legacy_TimG

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« Reply #29 on: October 14, 2011, 10:32:08 pm »


               Thanks for the additional background information.  I created a new character and picked some different options and got going again.  It's been fun so far although I am not a fan of jousting.  My character is named after Antoine de Bracke of the famous Red Lancers in honor of the "horse" themed module.
good times indeed!