Author Topic: Module Rejuvenation Project  (Read 1256 times)

Legacy_SHOVA

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Module Rejuvenation Project
« Reply #15 on: August 18, 2011, 10:46:29 pm »


               Androrc, there is nothing that should keep you from doing that. There is no list of mods or builders who can do what. I posted my responces in requard to 2 things, one Birdman who originaly posted "all pre 1.69 modules".  and Werelynx, who posted "adding quests and dialog." In my opinion, adding new content to existing mods, and then re-uploading them is fine, as long as A, you get the original authors blessing, B give proper credit to the original author, and C keep in the same spirit of the original intent. C, takes into account the idea of changing a mod, like A Dance With Rogues, and making it a druid mod or whatever. (I used this as an example because it is a pre 1.69 mod.) If you a re-making a mod from scratch, there should not be a problem. if you are using previous mods as an addition, then Please follow A, B, and C. its just good manners.
               
               

               
            

Legacy_Androrc

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« Reply #16 on: August 19, 2011, 12:10:24 am »


               Thanks for the explanation. The thing is that I don't want to use areas from the PnP conversion module(s) and have problems later on with accusations by community members.

B and C are always possible, but the problem with A is that too often authors have left no form to contact them (aren't registered at the Vault, or didn't put an email in their Vault profile).
               
               

               
            

Legacy_jmlzemaggo

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« Reply #17 on: August 19, 2011, 09:07:55 am »


               Freedom is the rule, and good manners the human way to access it. Try to contact the authors, get their approval if you're improbably lucky, or fail to reach them, do what ever you feel like doing, then upload it, but under two conditions:
- Full credits to the rightful creator, with a nice and respectful link to the original one.
- Making sure the module you're finally offering works!!! before uploading it, with no stopping bugs, as just foolishly copying scripts from someone else without his spirit won't work 99,99% of the time. 
There is another rule I almost forgot: having fun...  
               
               

               


                     Modifié par jmlzemaggo, 19 août 2011 - 08:15 .
                     
                  


            

Legacy_werelynx

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« Reply #18 on: August 19, 2011, 10:07:51 am »


               Gotta agree with jml '<img'>
               
               

               
            

Legacy_Bluebomber4evr

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« Reply #19 on: September 04, 2011, 06:56:22 am »


               I've been working on a few "rejuvenations" myself, and agree with jml as well. Part of the problem is that at this late date many of the module creators are no longer part of the community and/or are not reachable through their listed contact information on the Vault...if they even still have contact info available after the Vault made changes to its systems. Many of the authors I've tried to contact either don't respond or my email is bounced back as undeliverable. In any event, the original module's author will be properly credited once I release a "rejuvenation" of their work. '<img'>
               
               

               
            

Legacy_werelynx

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« Reply #20 on: September 04, 2011, 10:29:53 am »


               needs playtesting?
               
               

               
            

Legacy_Bluebomber4evr

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« Reply #21 on: September 04, 2011, 07:45:57 pm »


               Nothing that's ready yet, unfortunately. But I'll post on these forums when they're ready for it. '<img'>