Author Topic: Single Player Modules in Development  (Read 8056 times)

Legacy_jmlzemaggo

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Single Player Modules in Development
« Reply #45 on: June 11, 2011, 07:53:18 am »


               

henesua wrote...

I'm plugging along on Goblin Boy but much slower than I had hoped. To give myself the time I need to do the job right, I'm going to say that I plan to release it in 2011 instead of Summer 2011. I have finished another scene and working in some adventure and exploration in an otherwise story heavy module. But as always I am a perfectionist and this is my first module. At some point I will probably have to give up on perfectionism and just get this out there, but in the meantime I am holding firm to my standards.

I'd estimate my progress as 30% complete. I hope there are still players that enjoy story heavy mod's by the time I complete this thing.

You probably don't know it yet but you're having the best moment of module making right now: when it gets humanly complicated. Enjoy it fully. 
And we'll be here playing it, once you finally vainquished the "Jealous Unmaker", the one who doesn't want any one to finish his module because he always failed at doing so himself. 
Tough fight, but winnable. 
               
               

               
            

Legacy_Quillmaster

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« Reply #46 on: June 12, 2011, 10:01:33 am »


               Just the end movie to make... or so I thought until some previous playtesters offered to give it another try.  Ironing out some more bugs that surfaced.  Hope to have final within a month.
               
               

               
            

Legacy_Quillmaster

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« Reply #47 on: June 20, 2011, 12:34:07 am »


               Final version of "The Relbonian Chronicles - Chapter One" now available for download here http://nwvault.ign.c....Detail&id=6276
There's a seperate post on this forum should anyone want to comment or ask questions.  Hopefully this will keep you busy until some of the other stuff becomes available '<img'>
               
               

               
            

Legacy_Fester Pot

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« Reply #48 on: July 24, 2011, 03:10:28 pm »


               July 24, 2011

Updated module information for Goblin Boy.
Updated module information and status for The Relbonian Chronicles - Chapter One.
Added new module The Relbonian Chronicles - Chapter Two.

FP!
               
               

               


                     Modifié par Fester Pot, 24 juillet 2011 - 02:15 .
                     
                  


            

Legacy_Quillmaster

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« Reply #49 on: July 27, 2011, 11:24:30 pm »


               

Fester Pot wrote...

July 24, 2011

Updated module information for Goblin Boy.
Updated module information and status for The Relbonian Chronicles - Chapter One.
Added new module The Relbonian Chronicles - Chapter Two.

FP!


Oh bugger, that's torn it, now I HAVE to work on Chapter 2!
               
               

               
            

Legacy_Rolo Kipp

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« Reply #50 on: July 29, 2011, 12:35:47 am »


                <An old man with an ugly scarf glares somewhat grumpily from shadows richer than they should be>

Hmmph.  Guess I'd get more motivation to start thinking about planning to accomplish scheduling of... things if I committed to them somewhere relatively public <>

I am muddling along on two single-player modules set on the Gemworld of Amethyst (anyone still remember the Gemworlds? '<img'>):

Name: Forester
Status: In development 
class: Druid/Ranger/Other magic (user of ecological bent).
Race: No Dwarven (Love them, but there is a reason)
Level: 1+
An open ended druid/ranger/briarmage sim that requires the player to develop a climax forest while defending against settlers, aberrations, drought & floods.
Among other things.

Areas will be swapped out to show growth/decay of the forest and encroachment of hunters, farmers or aberrations. Allies/companions will develop as the PC does and for their own tertiary alliances (Wolfen friends may call other pack members for assistance in combat, Fae will *definitely* summon help...).

It is not particularly story driven, but is a vehicle intended to develop non-laggy complexity for incorporation into the (much!) more epic Birthright: Trollsbane module.


Name: Birthright: Trollsbane
Status: In development 
class: Any
Race: Any
Level: 1-15
The core of Trollsbane is a hammurabi-style economics engine and a political engine that will drive a rather cliche (so-it-seems) story of a farm-lad (or forest-lass or shire-shill... depending on race/class chosen) who finds he is the (probable) rightful heir of a (definite fixer-upper) castle. The main point of interest for players will be that how far the PC goes is influenced both by political maneuvering and how well he manages the Trollsfell baronetcy.
Oh.
Well, he has to overcome some machinations by his mothers family (Very rich, powerful) and his fathers (very poor, but both nasty and motivated).
Then there are the rather aggressive trolls that the Trollfells were named for...

Please do not hold your breath.
I do hope to get Forester done by Christmas, but Trollsbane is further away.  
Amethyst requires extensive customization (all of which I know *can* be done, but I am still playing... er, learning *how* to do it).  The stories, content and mechanics of what I want to do are documented (mostly in a dozen notebooks :-P). I need to learn to use GMax (I, unfortunately, date back to Imagine (Turbo-silver) days <><), and="" i="" need="" to="" become="" much="" more="" fluent="" in="" nwnscript.="" ok.="" i="" *want*="" to="" learn="" gmax...="" i="" want="" my="" forrestals="" from="" sapling="" through="" sessile="" dreamwalker!="">

Those who remember me from long ago (Lukahn? Grim? Patryn?... <sigh>) know I detest hack-n-slash and I insist that black and white both contain nuances in grey. I am also as obsessive and compulsive as only an old demi-immortal wizard can be.

<the old guy scowls, shuts up and fades to black>
               
               

               


                     Modifié par Rolo Kipp, 28 septembre 2011 - 07:30 .
                     
                  


            

Legacy_Elhanan

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« Reply #51 on: July 29, 2011, 01:39:41 am »


               *waves*

Good to see ya!!! Did not know you were a designer; a well kept secret after lo these many years! Best of luck in this project, and include a pun for me!
               
               

               
            

Legacy_JM Scion

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« Reply #52 on: August 01, 2011, 09:25:08 am »


               Thanks for keeping this useful thread alive! Thought I'd give an update on my next module, "Static". There is now a moddb.com page dedicated to Static, which currently has some media available and will soon debut some gameplay footage showing off new features such as the lighting system and radio transmissions. The page can be found here.

Also I'm happy to announce that there will be a demo of Static within the next few months. It won't be very long, but it will demonstrate just how well the Aurora Engine accommodates an old-school survival horror game (as opposed to July Anarchy Prologue, where I was fighting the engine tooth and nail to make an action game).

Cheers and good modding!
               
               

               


                     Modifié par JM Scion, 01 août 2011 - 08:31 .
                     
                  


            

Legacy_werelynx

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« Reply #53 on: August 30, 2011, 03:39:48 pm »


               News from the vault:

Chapter 3 of the Prophet series
Author     Baldecaran

"I'm happy to announce that (after a ridiculously long time in development) the Prophet series is finally complete. I plan to release the third and final chapter on September 16th. This will be a single-player-only version; the multi-player version will take a few more weeks to finish. I want to thank all of those who still play NWN - this is for you."
               
               

               
            

Legacy_Fester Pot

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« Reply #54 on: September 01, 2011, 03:16:17 pm »


               September 1, 2011

Added new module Forrestal.
Added new module Birthright: Trollsbane.
Updated module information for Static.
Updated module information for Prophet - Chapter 3 - That which is destined.

FP!
               
               

               
            

Legacy_werelynx

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« Reply #55 on: December 06, 2011, 12:43:28 pm »


               Sequel of Gladiatrix is incoming!
http://fallynrayne.blogspot.com/
               
               

               


                     Modifié par werelynx, 06 décembre 2011 - 12:43 .
                     
                  


            

Legacy_werelynx

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« Reply #56 on: February 09, 2012, 11:47:33 am »


               Hasn't the third part of the Prophet been released?
               
               

               
            

Legacy_jmlzemaggo

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« Reply #57 on: February 10, 2012, 12:36:00 am »


               

werelynx wrote...

Hasn't the third part of the Prophet been released?

Yeap. The whole story is now complete. 
( >>> My signature... '<img'>) 
               
               

               


                     Modifié par jmlzemaggo, 10 février 2012 - 12:37 .
                     
                  


            

Legacy_Omega27

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« Reply #58 on: February 10, 2012, 08:41:06 pm »


                Name: Elements Of Alma
Status: Intro Mod ready to play.
Level: Starting Lv 1 for first two Mods( Intro and Book 1)
Race: Any
class:Any
Beshamel year 6075 is when the bad went to worse, for the life forms of the world. 

It all started with the birth of a child whom was named "Alma". From the day of that birth, Beshamel has yet again been thrown into a spiral,this one slowly eats at the planet, causing constant chains of destruction. Only the Keepers of the world, prophets channeled with the power, and knowledge given by the Astralis, creators of Beshamel. Know the true cause of these events, and what is in store for the world in the times to come.

Once Materal was left as nothing but ash and ruins, Almas body could no longer be found. The capital kingdom of the central nation Fel'Lordori, has taken war to the next level, neglecting its neighbors and allies. Leaving the people in a worse state of crisis. With the nations boarding a world war. Beshamel crumbles at its core.
               
               

               


                     Modifié par Omega27, 07 mai 2012 - 06:36 .
                     
                  


            

Legacy_cheerful_linus

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« Reply #59 on: March 12, 2012, 03:08:57 am »


               Name: Bastion's Break
Status: In development
Level: Starting Lvl. 1
Race: Any
class: Any

Your whole short life, you've been a poor, young outcast - shut out of opportunities and forced to survive alone in a forest after running away from a Waterdeep poorhouse. But when fortune strikes in the form of a friendly wizard, who teleports you to a bustling city, what will you do? What kind of name will you make for yourself in the city of Bastion? A hundred paths arise.

** An urban epic. **
Gameplay hours: 10 - 30, depending on the amount of side-quests one does.
               
               

               


                     Modifié par cheerful_linus, 12 mars 2012 - 04:37 .