Author Topic: Amazon Warrior - Revised Edition  (Read 2331 times)

Legacy_Spell Singer

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Amazon Warrior - Revised Edition
« Reply #15 on: October 21, 2010, 01:35:17 pm »


               It was not a question of if NWNCQ goes into the override.   Can I have a folder in my override entitled NWNCQ_extended and the files from the download in that folder or must I put them in without a folder?  Does this apply to the files in the shader folder as well?  



Basically does it work like:

Override

         -->NWNCQ

                -->many NWNCQ files

                -->Shader

                     -->Shader files



or



Override

        -->Many NWNCQ Files

        -->Shader Files
               
               

               
            

Legacy_olivier leroux

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« Reply #16 on: October 21, 2010, 02:25:44 pm »


               Yes, all the files have to be in your main override folder (as in your 2nd example). You can have other folders in your override folder for storing purposes but to my knowledge NWN will ignore their content when it comes to applying overrides.
               
               

               


                     Modifié par olivier leroux, 21 octobre 2010 - 01:26 .
                     
                  


            

Legacy_jmlzemaggo

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« Reply #17 on: October 21, 2010, 03:20:55 pm »


               Oups, I see, 'looks like I missed the question...

I remember I was kind of disoriented myself, either with that module or one I played just before (some music subfolders...) containing folders inside folders...

But I remembered reading somewhere NWN "never" looks further than the first level.

Which has yet to be confirmed, but always worked in my case.

(Just like I read at the same time NWN2, in the contrary, reads the subfolders... To be confirmed eventually.)
               
               

               
            

Legacy_olivier leroux

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« Reply #18 on: October 21, 2010, 03:27:28 pm »


               I think the NWNCQ installer/configuration tool actually works with this, copying files in and out of folders if you toggle them on or off.
               
               

               
            

Legacy_Spell Singer

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« Reply #19 on: October 21, 2010, 04:05:03 pm »


               ah thank you Olivier...NWN2 looks in the folders (consider this confirmed) and I have never used my override folder in NWN before this (or at least it was so long in the past I have forgotten doing so).  That explains why I have not noticed any particular improvement by using NWNCQ *laughs*
               
               

               
            

Legacy_jmlzemaggo

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« Reply #20 on: October 21, 2010, 05:22:25 pm »


               ***Wondering if these PC guys knowing how lucky they are being granted with an installer***

(A desperate manual Mac worker... ;-) )
               
               

               
            

Legacy_Bubba McThudd

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« Reply #21 on: October 23, 2010, 09:40:51 pm »


                Xialya,

Finally getting time to delve into your work, and I like what I see.  I'll let you know if I see any bugs.

If you ever do another update, consider adding Feanor's Medieval Armory hak; you can create awesome Roman costume and armor.  Check out http://social.biowar...t/3687/#gallery for a few examples I just put together.
               
               

               
            

Legacy_Xialya

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« Reply #22 on: October 24, 2010, 10:15:36 pm »


               Uhh, I should have checked here earlier ^^

Thank you all for your interest. '<img'>

@jmlzemaggo I'm going to reply to your PMs, sorry I haven't noticed them earlier. '<img'> (and yes I'm a she ^^)

@Bubba McThudd I'll check the link and salvage what I find there if it's interesting. ^^

@Spell Singer Sometimes creatures do not appear properly when first loaded. Nothing I can do on my part about that. As for NWNCQ, I simply put all the files into my Override.
               
               

               
            

Legacy_Spell Singer

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« Reply #23 on: October 25, 2010, 03:38:18 pm »


               Xialya,

The nwncq is working for me properly and it does a very good job.



So far I've found the module fun but the combat system does take some getting used to.  The giant crab I basically had to exploit to defeat...used up 20 barbed and 80 regular arrows on it while it was stuck at the end of a tunnel.  A first time player is really at a disadvantage in choosing how to upgrade the character since it isn't clear what is useful and what is not, or where you should put your points (characteristics...skills...techniques).  I'm not talking about min-maxing so much as just general guidelines: are social skills worth it for example?  How do spells work and are they worth trying to get?  What skill do I need to identify magic items?



Beyond the confusion over character advancement I am finding the module fun and my recommendation still stands.
               
               

               
            

Legacy_Xialya

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« Reply #24 on: October 25, 2010, 05:21:51 pm »


               Yes, the DHCRS might be quite hard to get used to it if you haven't played on one of my PWs, though it is only a very light version featured in this module.

Most of the things you need to know have been put into the User Manual.



I made upgradeable only the skills that are used during this adventure. So all skills are worth upgrading, Though some would be more useful than others, and it also depends on your character's Archetype and how you see your character.

Since the theme of the module is "War", upgrading Combat Skills is advised.

As for Social Skills, there is only Deceit that is available to upgrade if I recall well. It is used in only one secondary quest during a conversation, and only if you have managed to fool the guy with the Acting Skill first while wearing the bad guys outfit. (otherwise it goes combat).

It might not be worth sacrificing Character Points into that unless you really want to.

The Rogue Archetype starts with a higher value in those Skills.



**Some basic explanations:

- Upgrading Strength increases your Damage Modifier, and also your Attack Modifier with heavy weapons.

- Upgrading Stamina and Willpower increases your Wounds, your Healing Rate, and all your resistances (poison, illness, etc).

- Upgrading Agility increases your Attack Modifier with melee weapons. (except heavy weapons).

- Upgrading Awareness increases your Attack Modifier with ranged and throwing weapons.

- Upgrading Reflexes increases your Defense Rating.

- Intelligence and Charisma have limited use in combat.

- All Stats affect your Skills. (check the User Manual to see what Stats are used by a given Skill).



* Purchasing Advantages & Techniques is advised. Just read the descriptions and take what you need. Some are more adapted to a style of play than others.



* The most used Skills are:

- Combat Skills (depends on the type of weapon you use). Defense is only useful if you rely on a shield.

- Anatomy. Some of your attacks may ignore the opponent's Armor Rating.

- Medicine. When using bandages or herbs.

- Survival. To skin/forage for ingredients such as herbs and venom.

- Alchemy. Only if you want to use poisons.

- Stealth. If you want to avoid most of the fights.

- Locksmith, and Traps. Only if you are into that.

- Perception. If you don't want to step into a trap.

- Tactics. Heavily used during Chapter 15.



The other Skills aren't that useful.

- Riding. Only during Chapter 15, if you want to ride a horse and fight effectively.

- Lore. To study artifacts and learn more about their properties through the option in the Character Menu. (F12).

- Deceit and Acting. For one secondary quest only, and if you want to avoid combat.

- Athletics. You will run and swim a bit faster, and avoid some traps, but otherwise the Skill has no other use during this adventure.

- Craft. Used a couple of times only.



The setting of this module is supposed to be historical, with no fantasy elements included. (except legendary beasts from ancient myths of the time). So the magic system is not included, there aren't any spell.



I hope I have accurately answered your questions. '<img'>

Do not hesitate to ask if you need more input.
               
               

               
            

Legacy_jmlzemaggo

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« Reply #25 on: October 25, 2010, 06:03:46 pm »


               I played as an amazon fighter myself.

SPOILERS!

I upgraded only in strenght = 8, combat skill (sword) = 8 to get the x2 attack bonus, just enough in lore (+3?) to be able to identify eveything, and 1 in agility (or was it 1 in athletics?) anyway enough to access that Fleet on Floot... which ended up being a total waste as I fought the whole final battle on a horse.
In general I found the combats a bit easy as soon as you get your hands on the finest equipment, but the crab, the hydra and the beholder are a bit out of range... that is if you don't use shameful tactics to finish them off as I'm afraid I did.
I think I know better now why I enjoyed that "Amazon warrior" module so much. Because an amazon has always been a fantasy of mine, but also the way it's written, strong but simple. You don't get carried away through 1547,21 quests around 54,7 towns. You simply fight for your life. Not only with your sword. And it's beautiful. Not to mention it's been written by one of these... women, those ones who maybe have finer fingers but sharper nails when it comes to writing. 
And not only.
               
               

               


                     Modifié par jmlzemaggo, 25 octobre 2010 - 05:11 .
                     
                  


            

Legacy_Bubba McThudd

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« Reply #26 on: October 25, 2010, 07:54:50 pm »


               I like the non-standard combat animation.  Which one did you use?
               
               

               
            

Legacy_Xialya

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« Reply #27 on: October 25, 2010, 09:22:54 pm »


               @jmlzemaggo

Thanks for the kind words. ^^

The Swift Blows Technique also grants an extra attack, and doesn't cost as much as upgrading Agility or a Combat Skill. With a Strength of 8 and that much attacks, you certainly could defeat Azgorak with a heavy weapon in your hand. '<img'>



It is easier to do the mod with the Warrior Archetype. The character already meets all the requirements for most of the artifacts.

Playing the Archer or the Rogue is a bit more tactical. '<img'>

I had to balance the combat difficulty between the three Archetypes, and also taking into consideration the players who don't find/seek the artifacts.



@Bubba McThudd

It is the Warrior animation from the ACP.
               
               

               
            

Legacy_jmlzemaggo

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« Reply #28 on: October 25, 2010, 11:56:36 pm »


               Funny. I didn't realise about that animation since that the one I'm using most of the time. I uploaded on the vault, with the great help of Shia, an easy universal override installation of that ACP, by Ragnarok_mr4:
Check my Tip N°2 in my "Add-ons & Tips from the NWN Community" list.
which from what I heard works better than the official one, and easier as the player can switch between the different fighting styles in  game.
(I'm talking about the for Mac one here, which should do fine for a PC as well.)
               
               

               


                     Modifié par jmlzemaggo, 25 octobre 2010 - 10:59 .
                     
                  


            

Legacy_Spell Singer

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« Reply #29 on: October 26, 2010, 11:05:36 am »


               Thank you that is exactly the information I was wanting.  I'll pick up acting as well to go with my deceit then.  Playing a shield and spear warrior and it doesn't look like my spending so far has been nonsensical.